- Postproduction
- camera auto vertical shift
- checkbox- render proxys ( rendersettings)
- Will 1.2 handle alpha when using dome light?
- Materials : bump with normal map
- what I really don't like
- Other : Manual Examples
- Physical Camera : Parallel camera
- undo of material conversion
- Rendering : : Background object
- Materials : override mat excl. bump channel
- Other : Vue 8
- Other : Personal Stats
- Workflow: Missing Texture Warnings
- Workflow: phy cam lens parameters
- Materials : going back to c4d materials
- Rendering : Render region warning
- Irradiance map : Specification of a Irradiance map.
- Workflow: easy precache-/final toggle
- MultiPass : photoshop plugin
- Workflow: making some things easier
- Lights : New Area Light type : Disc
- Render Settings : Put the full range of tips in one place.
- Materials : Stack Materials
- override material / keep displacements and bump checkbox
- Materials : material IDs
- Lights : Sky without Sun
- Materials : Default Mapping
- Lights : store area lights with IR maps
- Workflow: Light Lister
- Workflow: move "use clipping planes"
- Render Settings : Point & Click Pre Cache Lighting
- Other : Proxy, Dispersion, Volum. Light
- Materials : selected reflection
- Lights : Area lights dont block exterior light
- Workflow: GI-preset
- Materials : Affect Alpha
- Proxy : proxy vrmesh: filepath directory override/swap?
- Materials : Dirt in specular
- Other : Vray will not render with mograph cache tag on
- Photon map : the photon caustics does not affect voleme fog.
- Materials : blurry refs
- Rendering : Ignore C4Ds own Render Instances
- Materials : Material ID donīt work when mix texture is active
- Materials : correct texture preview in viewport
- Lights : include/exclude addition needed
- Other : numbers of gi presets
- Other : VrayFur tag used to be yellow
- Workflow: Texture interface for baked GI and proxies
- Lights : different intensity for std.cam e phy.cam
- Ambient Light, like in 3ds Max?
- Cinema4D : Rendering C4D Hair without Generating Polygons
- Materials : Node based material system
- Physical Camera : Physical Camera with real Camera Settings[is already in vray]
- Rendering : track mouse
- Rendering : Global switches: render hidden lights
- Lights : Vray shadows
- compensate exposure for enviroment channels, please
- Net Render : Relative file paths 4 NET
- Animation : Animate the GI Presets
- Materials : copy/paste material layers
- Materials : Renaming of layers in BRDF
- Workflow: Calculate the prepass automaticaly then at the end, render final image
- 2Sided Material : 2Sided Material in Content Browser[wish]
- Materials : Material preview scene rules
- Materials : Map Preview Size
- Materials : make dirt texture visible in editor
- Workflow: Drag and Drop Colours?
- Materials : Pick up color on texture by control-clic
- Lights : filter color for VRaySun
- Plugins/VrayBridge/Vray Material Converter - convert back?
- Displacement : Plugin similar to Vray Pattern for VrayforC4D?
- Materials : How to create a vrayAdvancedMaterial with just ONE CLICK?
- Lights : Arealight
- Rendering : V-Ray frame buffer?