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  1. Postproduction
  2. camera auto vertical shift
  3. checkbox- render proxys ( rendersettings)
  4. Will 1.2 handle alpha when using dome light?
  5. Materials : bump with normal map
  6. what I really don't like
  7. Other : Manual Examples
  8. Physical Camera : Parallel camera
  9. undo of material conversion
  10. Rendering : : Background object
  11. Materials : override mat excl. bump channel
  12. Other : Vue 8
  13. Other : Personal Stats
  14. Workflow: Missing Texture Warnings
  15. Workflow: phy cam lens parameters
  16. Materials : going back to c4d materials
  17. Rendering : Render region warning
  18. Irradiance map : Specification of a Irradiance map.
  19. Workflow: easy precache-/final toggle
  20. MultiPass : photoshop plugin
  21. Workflow: making some things easier
  22. Lights : New Area Light type : Disc
  23. Render Settings : Put the full range of tips in one place.
  24. Materials : Stack Materials
  25. override material / keep displacements and bump checkbox
  26. Materials : material IDs
  27. Lights : Sky without Sun
  28. Materials : Default Mapping
  29. Lights : store area lights with IR maps
  30. Workflow: Light Lister
  31. Workflow: move "use clipping planes"
  32. Render Settings : Point & Click Pre Cache Lighting
  33. Other : Proxy, Dispersion, Volum. Light
  34. Materials : selected reflection
  35. Lights : Area lights dont block exterior light
  36. Workflow: GI-preset
  37. Materials : Affect Alpha
  38. Proxy : proxy vrmesh: filepath directory override/swap?
  39. Materials : Dirt in specular
  40. Other : Vray will not render with mograph cache tag on
  41. Photon map : the photon caustics does not affect voleme fog.
  42. Materials : blurry refs
  43. Rendering : Ignore C4Ds own Render Instances
  44. Materials : Material ID donīt work when mix texture is active
  45. Materials : correct texture preview in viewport
  46. Lights : include/exclude addition needed
  47. Other : numbers of gi presets
  48. Other : VrayFur tag used to be yellow
  49. Workflow: Texture interface for baked GI and proxies
  50. Lights : different intensity for std.cam e phy.cam
  51. Ambient Light, like in 3ds Max?
  52. Cinema4D : Rendering C4D Hair without Generating Polygons
  53. Materials : Node based material system
  54. Physical Camera : Physical Camera with real Camera Settings[is already in vray]
  55. Rendering : track mouse
  56. Rendering : Global switches: render hidden lights
  57. Lights : Vray shadows
  58. compensate exposure for enviroment channels, please
  59. Net Render : Relative file paths 4 NET
  60. Animation : Animate the GI Presets
  61. Materials : copy/paste material layers
  62. Materials : Renaming of layers in BRDF
  63. Workflow: Calculate the prepass automaticaly then at the end, render final image
  64. 2Sided Material : 2Sided Material in Content Browser[wish]
  65. Materials : Material preview scene rules
  66. Materials : Map Preview Size
  67. Materials : make dirt texture visible in editor
  68. Workflow: Drag and Drop Colours?
  69. Materials : Pick up color on texture by control-clic
  70. Lights : filter color for VRaySun
  71. Plugins/VrayBridge/Vray Material Converter - convert back?
  72. Displacement : Plugin similar to Vray Pattern for VrayforC4D?
  73. Materials : How to create a vrayAdvancedMaterial with just ONE CLICK?
  74. Lights : Arealight
  75. Rendering : V-Ray frame buffer?