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  1. Vrayforc4d in deutsch
  2. Update policy
  3. colored compositing tags,workin "background" &
  4. DOF and Units
  5. object basis in-/exclusion of reflection and refraction
  6. extension added to autosaved light cache files (OSX)
  7. Yellow Texture Grid
  8. ar prepass size like feature
  9. Phys Cam Motion Blur and Volumetric lighting (n/t)
  10. Automatic detectection distance camera for IES
  11. MoGraph's color system
  12. Roughness in Diffuse material
  13. Distributed Rendering
  14. color mapping: Dont affect colors (adaptation only)
  15. physical camera
  16. sun color
  17. camera near clipping
  18. exporting settings to text
  19. DOF with AutoFocus
  20. creatin new vray material -> doubleclick
  21. area-lights - invisible for speculars
  22. alpha map preview
  23. Material-converter Max-Vray
  24. conserve the layer of the material when converting
  25. Material weight in automatic conversion
  26. Spot light icon
  27. Shordy's wishes
  28. Output of seperate shadow,specular,reflection,diffuse
  29. Illumination strengh
  30. When are the Vray Render Elements supported?
  31. Resuming Render
  32. Physical Cam zoom -> connection with focal lenght
  33. VR-Panorama
  34. Lele + Vray4C4d
  35. Cast shadows and receive shadows VS Shadows visibility
  36. include/exclude
  37. Read alpha channel
  38. Irradiance Map Viewer
  39. Better Screen Representation of materials, lighting
  40. One-click alpha diap
  41. material glow
  42. shadow strength
  43. further effects?
  44. color mapping settings saved in rendersetting?
  45. sky effects
  46. some
  47. About the forum - Attached Files
  48. Multiple VrayPhysicalCamera tags in a single camera.
  49. Restriction Tags...
  50. Move camera type -> VRay Physical Camera Tag
  51. Use Vertex Normal tag
  52. Find and use networked computers for extra threads in render
  53. VRAYplane or Vray light parameters
  54. Material converter Vray-AR
  55. GI interface
  56. Vray can handle Normal Maps?
  57. A few wishes
  58. Color Bleed
  59. Compositing Tag - Compositing Background
  60. Remove Duplicate Materials
  61. Like in 1.01
  62. Interface Clarity improvements
  63. I wish
  64. Quick Render
  65. Turn on/off materials
  66. Reuse Geometry
  67. Materials - notes
  68. ior preset list
  69. Lock the "here are links to latest updates!" maybe
  70. Volumetric Lights behavour -Better than Cinema maybe?:)
  71. Proxy
  72. When Vray distributed rendering for C4D?
  73. Wish Vray material can read picture's alpha!
  74. Baking Support
  75. HDRI sky scene
  76. Supports sss channel in C4D!
  77. Vray SSS to work beter
  78. New Button vray materials to Cinema Materials...
  79. Hope add FastSSS!!
  80. Spinning buckets
  81. Colour mapping sliders
  82. Vray comp tag to work on visible lights
  83. Area light dome mapping type default setting
  84. Quadratic Antialiasing
  85. diffraction of light
  86. Region ON/OFF
  87. Materials and diferent gamma.
  88. force aa for a specific object
  89. photomontaging tools
  90. mxm material converter
  91. Override material not for light with hdri image
  92. Simplified Vray Material.
  93. Sun parameters
  94. Vray demo
  95. multipass enable all
  96. vray stamp
  97. An important wish...
  98. just a thought > connect rendersettings to a camera
  99. Displacement Tag with the Texture UV options of c4d
  100. Animation Automation Presets
  101. Combined PC and Mac NET RENDER
  102. light issue - skylight and more
  103. VRAY-Interface german translation
  104. Some lightsource wishes...
  105. transparency layer
  106. Distributed Rendering wish :)
  107. longitude lattitude 360 panoramas
  108. infinite light source with area shadows
  109. Area light visible for REFL and not visible for Camera
  110. distributed rendering and net render [ LISTEN MODE ]
  111. some wishes by some people
  112. self illumination independent of physical camera
  113. A render only version of VrayForC4D...
  114. RPC
  115. request: vraylight tag option - affect diffuse/speclr/refl
  116. Complete control over Falloff.
  117. VrayforC4D's own network renderer built in.
  118. Use the Displacement in a selection tag!
  119. Hair! Hair! Hair!
  120. Save project - including IES
  121. Missing material list
  122. 24 Bit Dither function ( i think its very important)
  123. Vray Mesh!!!
  124. Any news on VrayDirt shader
  125. The Multiply value of your GI Map visible in ENVIRONMENT Tab
  126. Things i think are essential for Sutios and their Production
  127. Setup menu structure
  128. compositing tag
  129. right click on imported textures samples color
  130. Tips&Technics
  131. reverse converter
  132. one-click-off for environment
  133. Light meter
  134. metal
  135. Shadows for light material[already exists]
  136. Mograph cloner object with use of Vray Proxy
  137. Material editor:texture map rotation and size in each layers
  138. Override material with transparency check
  139. Material Parameter limit extensions
  140. Material Transparency layer hierachy reordering
  141. reinhardt colormapping
  142. save file when getting an "out of memory" message
  143. Spherical Cam Addons ( hdri Creation)
  144. Separate light generator layer on luma channel
  145. Enhanced OpenGL support
  146. Floor Object?
  147. textures missing
  148. Force AA possible in vray?
  149. Multipass layer naming?
  150. Possibility of putting bitmaps for fresnel.
  151. Shadow Intensity slider
  152. interactive color mapping, take a look at indigo
  153. include/exclude objects
  154. LWF (and back) switch
  155. gi material properties
  156. Vray Material Converting (diffusion: not fusion, but layers)
  157. Load, Save Rendersettings seperatly
  158. Bake IES-Data into light
  159. displace to mesh plugin/option
  160. include\exclude lights
  161. support of multipass for physical cam in 1.1?
  162. LWF: Gamma 0.45 in all mat. channels?
  163. referenz shader
  164. Pls change default projection type
  165. more spotlight control
  166. Luminous Volume Fog, fog made from light!
  167. Environment Projection Shader
  168. Materials : Proximal Shader Support
  169. we NEED vray scatter
  170. VRaySphereFade
  171. backlight shader
  172. adding material channels
  173. Once again LWF: Suggestion -> the Maxon way?
  174. that one day, there will be a 1.1 version in reality !
  175. Setting Luminosity Textures to Multiply Mixmode
  176. Feedback on status of sliced still images
  177. bevel shader
  178. IES light blur
  179. 32 bit texture support for displacement material
  180. standard mapping
  181. Render Units > integrate all units of c4d (mikro meters e
  182. Ignore Override material
  183. Full Motion Blur
  184. easier area light size changing
  185. force AA
  186. comp tag - gi accuracy & self shadowing
  187. vray system region render
  188. PROXY filename paths
  189. i want one of these please :)
  190. blend material with material weights per coat.
  191. include\exclude lights ?
  192. Design Connected for VrayforC4D?
  193. more functionality to environmental channels
  194. Save irradiance and light cache map
  195. 2Sided and Blendmaterials, improvement in their use
  196. Volumetric effect
  197. warning if texture is missing
  198. Inheriting of Compositing Tag attributes
  199. Any word on vray native AO?
  200. knowledge base
  201. Motion blur not working on second of mixed textures
  202. multipass - colour mapping and shadow pass
  203. texture baking
  204. set global path for proxies
  205. Autolight
  206. short update on multipass fixes?
  207. Reflection / Refraction Interpolation
  208. Materials: Auto Update Button
  209. Reflection Exclusion / Exclude Reflections
  210. Vray 1.2 and DR?
  211. Input Gamma value settings?
  212. Tutorial videos
  213. Vray SDK available?
  214. Increase AA button or tag
  215. Include/Exclude Lights in vRay?
  216. vray comp
  217. ies to reference like textures
  218. Proxies on Mac
  219. override-material.. with exception..eg for glass
  220. c4d spot light
  221. turn on/off vray materials
  222. camera projection + texture baking
  223. render settings txt output
  224. line renderer
  225. Alpha previsualization in viewports could be better
  226. stop and resume rendering
  227. dark tree simbiont
  228. environment flip vertically
  229. Area Light Editor View Improvement
  230. Material Property Preview Style
  231. 3DS MAX VRAY Interactive Mouse Following Render Function
  232. C4d-Mat to Vray-Mat and back!
  233. Apply texture to a spotlight (Gobo)
  234. Feature List for 1.2
  235. DISTRIBUTED RENDER
  236. color mapping refraction/reflection
  237. Link Documentation into UI
  238. Let the screen be put to sleep
  239. info manager and vray materials
  240. multiple UVW?
  241. IES soft shadow control
  242. Proxysupport in symmetry-objects
  243. linear light falloff, color bleeding ?
  244. ies file gets lost, needs solution
  245. vray atmospheric & environment fog
  246. use camera path option?
  247. auto fill in
  248. additions to VR comping tag?
  249. Random color rmaterial
  250. Render Region / Get last region