View Full Version : Wish List
- Vrayforc4d in deutsch
- Update policy
- colored compositing tags,workin "background" &
- DOF and Units
- object basis in-/exclusion of reflection and refraction
- extension added to autosaved light cache files (OSX)
- Yellow Texture Grid
- ar prepass size like feature
- Phys Cam Motion Blur and Volumetric lighting (n/t)
- Automatic detectection distance camera for IES
- MoGraph's color system
- Roughness in Diffuse material
- Distributed Rendering
- color mapping: Dont affect colors (adaptation only)
- physical camera
- sun color
- camera near clipping
- exporting settings to text
- DOF with AutoFocus
- creatin new vray material -> doubleclick
- area-lights - invisible for speculars
- alpha map preview
- Material-converter Max-Vray
- conserve the layer of the material when converting
- Material weight in automatic conversion
- Spot light icon
- Shordy's wishes
- Output of seperate shadow,specular,reflection,diffuse
- Illumination strengh
- When are the Vray Render Elements supported?
- Resuming Render
- Physical Cam zoom -> connection with focal lenght
- VR-Panorama
- Lele + Vray4C4d
- Cast shadows and receive shadows VS Shadows visibility
- include/exclude
- Read alpha channel
- Irradiance Map Viewer
- Better Screen Representation of materials, lighting
- One-click alpha diap
- material glow
- shadow strength
- further effects?
- color mapping settings saved in rendersetting?
- sky effects
- some
- About the forum - Attached Files
- Multiple VrayPhysicalCamera tags in a single camera.
- Restriction Tags...
- Move camera type -> VRay Physical Camera Tag
- Use Vertex Normal tag
- Find and use networked computers for extra threads in render
- VRAYplane or Vray light parameters
- Material converter Vray-AR
- GI interface
- Vray can handle Normal Maps?
- A few wishes
- Color Bleed
- Compositing Tag - Compositing Background
- Remove Duplicate Materials
- Like in 1.01
- Interface Clarity improvements
- I wish
- Quick Render
- Turn on/off materials
- Reuse Geometry
- Materials - notes
- ior preset list
- Lock the "here are links to latest updates!" maybe
- Volumetric Lights behavour -Better than Cinema maybe?:)
- Proxy
- When Vray distributed rendering for C4D?
- Wish Vray material can read picture's alpha!
- Baking Support
- HDRI sky scene
- Supports sss channel in C4D!
- Vray SSS to work beter
- New Button vray materials to Cinema Materials...
- Hope add FastSSS!!
- Spinning buckets
- Colour mapping sliders
- Vray comp tag to work on visible lights
- Area light dome mapping type default setting
- Quadratic Antialiasing
- diffraction of light
- Region ON/OFF
- Materials and diferent gamma.
- force aa for a specific object
- photomontaging tools
- mxm material converter
- Override material not for light with hdri image
- Simplified Vray Material.
- Sun parameters
- Vray demo
- multipass enable all
- vray stamp
- An important wish...
- just a thought > connect rendersettings to a camera
- Displacement Tag with the Texture UV options of c4d
- Animation Automation Presets
- Combined PC and Mac NET RENDER
- light issue - skylight and more
- VRAY-Interface german translation
- Some lightsource wishes...
- transparency layer
- Distributed Rendering wish :)
- longitude lattitude 360 panoramas
- infinite light source with area shadows
- Area light visible for REFL and not visible for Camera
- distributed rendering and net render [ LISTEN MODE ]
- some wishes by some people
- self illumination independent of physical camera
- A render only version of VrayForC4D...
- RPC
- request: vraylight tag option - affect diffuse/speclr/refl
- Complete control over Falloff.
- VrayforC4D's own network renderer built in.
- Use the Displacement in a selection tag!
- Hair! Hair! Hair!
- Save project - including IES
- Missing material list
- 24 Bit Dither function ( i think its very important)
- Vray Mesh!!!
- Any news on VrayDirt shader
- The Multiply value of your GI Map visible in ENVIRONMENT Tab
- Things i think are essential for Sutios and their Production
- Setup menu structure
- compositing tag
- right click on imported textures samples color
- Tips&Technics
- reverse converter
- one-click-off for environment
- Light meter
- metal
- Shadows for light material[already exists]
- Mograph cloner object with use of Vray Proxy
- Material editor:texture map rotation and size in each layers
- Override material with transparency check
- Material Parameter limit extensions
- Material Transparency layer hierachy reordering
- reinhardt colormapping
- save file when getting an "out of memory" message
- Spherical Cam Addons ( hdri Creation)
- Separate light generator layer on luma channel
- Enhanced OpenGL support
- Floor Object?
- textures missing
- Force AA possible in vray?
- Multipass layer naming?
- Possibility of putting bitmaps for fresnel.
- Shadow Intensity slider
- interactive color mapping, take a look at indigo
- include/exclude objects
- LWF (and back) switch
- gi material properties
- Vray Material Converting (diffusion: not fusion, but layers)
- Load, Save Rendersettings seperatly
- Bake IES-Data into light
- displace to mesh plugin/option
- include\exclude lights
- support of multipass for physical cam in 1.1?
- LWF: Gamma 0.45 in all mat. channels?
- referenz shader
- Pls change default projection type
- more spotlight control
- Luminous Volume Fog, fog made from light!
- Environment Projection Shader
- Materials : Proximal Shader Support
- we NEED vray scatter
- VRaySphereFade
- backlight shader
- adding material channels
- Once again LWF: Suggestion -> the Maxon way?
- that one day, there will be a 1.1 version in reality !
- Setting Luminosity Textures to Multiply Mixmode
- Feedback on status of sliced still images
- bevel shader
- IES light blur
- 32 bit texture support for displacement material
- standard mapping
- Render Units > integrate all units of c4d (mikro meters e
- Ignore Override material
- Full Motion Blur
- easier area light size changing
- force AA
- comp tag - gi accuracy & self shadowing
- vray system region render
- PROXY filename paths
- i want one of these please :)
- blend material with material weights per coat.
- include\exclude lights ?
- Design Connected for VrayforC4D?
- more functionality to environmental channels
- Save irradiance and light cache map
- 2Sided and Blendmaterials, improvement in their use
- Volumetric effect
- warning if texture is missing
- Inheriting of Compositing Tag attributes
- Any word on vray native AO?
- knowledge base
- Motion blur not working on second of mixed textures
- multipass - colour mapping and shadow pass
- texture baking
- set global path for proxies
- Autolight
- short update on multipass fixes?
- Reflection / Refraction Interpolation
- Materials: Auto Update Button
- Reflection Exclusion / Exclude Reflections
- Vray 1.2 and DR?
- Input Gamma value settings?
- Tutorial videos
- Vray SDK available?
- Increase AA button or tag
- Include/Exclude Lights in vRay?
- vray comp
- ies to reference like textures
- Proxies on Mac
- override-material.. with exception..eg for glass
- c4d spot light
- turn on/off vray materials
- camera projection + texture baking
- render settings txt output
- line renderer
- Alpha previsualization in viewports could be better
- stop and resume rendering
- dark tree simbiont
- environment flip vertically
- Area Light Editor View Improvement
- Material Property Preview Style
- 3DS MAX VRAY Interactive Mouse Following Render Function
- C4d-Mat to Vray-Mat and back!
- Apply texture to a spotlight (Gobo)
- Feature List for 1.2
- DISTRIBUTED RENDER
- color mapping refraction/reflection
- Link Documentation into UI
- Let the screen be put to sleep
- info manager and vray materials
- multiple UVW?
- IES soft shadow control
- Proxysupport in symmetry-objects
- linear light falloff, color bleeding ?
- ies file gets lost, needs solution
- vray atmospheric & environment fog
- use camera path option?
- auto fill in
- additions to VR comping tag?
- Random color rmaterial
- Render Region / Get last region
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