c4d-Jack
09-24-2011, 12:39 PM
The waiting is over: Today the new ScoobyCamTools 5 are officially released!
ScoobyCamTools 5 has been completely rewritten from scratch and impresses with several new features and improvements.
These are some of them:
Physical Camera Rig
The new camera rig in ScoobyCamTools 5 is based on scientific findings and is capable of emulating the behavior of a real human camera man very precisely.
Different dynamic and physical behaviors apply to the camera man's feet, head and hands in a realistic way.
New Scooby Motion
The chaotic (involuntary) movement can now be applied to specific parts of the camera man's body in different ways.
The new footstep simulation is also based on scientific finding from the field of psychology of perception and combines realism with flexibility to make more extreme and overdone movements possible.
Chasing Objects
Do you need a shot where the camera chases or follows a car or an animal?
Such a task would be a lot of work using classic keyframing, especially if the objects you want to follow are animated dynamically, e.g. using dynamics or other expressions. ScoobyCamTools 5 takes all the work off your shoulders.
Splines as Target Objects
Now, you can use splines directly as target objects and save a lot of time and extra clicks during animation.
Improved Automatic Banking
The formerly spline-dependent banking has been rewritten and now works with any kind of animation. It has also become more stable and easier to control.
Base Link
You already have an animated camera and just want to add some natural motion to it?
No problem. Using the Base Link feature you can inherit another camera's matrix and parameters to your ScoobyCam, enabling you to create complex nested camera setups.
Depth Control
With only one click you can set up ScoobyCamTools 5 to create standard compliant depth passes that really do work in compositing.
Export of Calculation Results
Some of the values internally calculated by the ScoobyCam engine are exported as read-only vector attributes for further use in XPresso or custom scripts.
Using the export linkboxes you can even attach objects directly to internally calculated positions. That way, you can e.g. point a flashlight at the blended target position.
New Camera Morphing
The all-new ScoobyMorph engine creates nice and soft camera animation from any number of existing cameras, using one of three different interpolation modes.
Additionally you can choose the camera parameters that should be included in the morph.
Visualization
The visualization features of ScoobyCam and ScoobyMorph are now more versatile, more informative and look cooler. For example, you can easily display the target aberration caused by the Scooby Motion, as well as the calculated tracks for position and alignment of morphing cameras.
New GUI and new Workflow
The features and parameters of ScoobyCam and ScoobyMorph are now nicely divided on two separate tags, making it much easier to keep track of your camera setups.
The GUI has been redesigned and now provides quicker and more intuitive access to all the attributes.
ScoobyCamTools Website:
http://www.c4d-jack.de/html/downloads/scoobycamtools/en/
On the website you can request the demo version and download the manual.
Also, there is a little tour that explains some of the most important features and contains videos.
More example videos on VIMEO:
http://vimeo.com/channels/scooby5
Pricing
The price of ScoobyCamTools 5 is 55.50 EUR per license.
Discount will be granted for more than 3 licenses and also for users of educational versions of CINEMA 4D.
People who have purchased ScoobyCamTools 4 in July 2010 or later can purchase ScoobyCamTools 5 for only 10.00 EUR.
ScoobyCamTools 5 has been completely rewritten from scratch and impresses with several new features and improvements.
These are some of them:
Physical Camera Rig
The new camera rig in ScoobyCamTools 5 is based on scientific findings and is capable of emulating the behavior of a real human camera man very precisely.
Different dynamic and physical behaviors apply to the camera man's feet, head and hands in a realistic way.
New Scooby Motion
The chaotic (involuntary) movement can now be applied to specific parts of the camera man's body in different ways.
The new footstep simulation is also based on scientific finding from the field of psychology of perception and combines realism with flexibility to make more extreme and overdone movements possible.
Chasing Objects
Do you need a shot where the camera chases or follows a car or an animal?
Such a task would be a lot of work using classic keyframing, especially if the objects you want to follow are animated dynamically, e.g. using dynamics or other expressions. ScoobyCamTools 5 takes all the work off your shoulders.
Splines as Target Objects
Now, you can use splines directly as target objects and save a lot of time and extra clicks during animation.
Improved Automatic Banking
The formerly spline-dependent banking has been rewritten and now works with any kind of animation. It has also become more stable and easier to control.
Base Link
You already have an animated camera and just want to add some natural motion to it?
No problem. Using the Base Link feature you can inherit another camera's matrix and parameters to your ScoobyCam, enabling you to create complex nested camera setups.
Depth Control
With only one click you can set up ScoobyCamTools 5 to create standard compliant depth passes that really do work in compositing.
Export of Calculation Results
Some of the values internally calculated by the ScoobyCam engine are exported as read-only vector attributes for further use in XPresso or custom scripts.
Using the export linkboxes you can even attach objects directly to internally calculated positions. That way, you can e.g. point a flashlight at the blended target position.
New Camera Morphing
The all-new ScoobyMorph engine creates nice and soft camera animation from any number of existing cameras, using one of three different interpolation modes.
Additionally you can choose the camera parameters that should be included in the morph.
Visualization
The visualization features of ScoobyCam and ScoobyMorph are now more versatile, more informative and look cooler. For example, you can easily display the target aberration caused by the Scooby Motion, as well as the calculated tracks for position and alignment of morphing cameras.
New GUI and new Workflow
The features and parameters of ScoobyCam and ScoobyMorph are now nicely divided on two separate tags, making it much easier to keep track of your camera setups.
The GUI has been redesigned and now provides quicker and more intuitive access to all the attributes.
ScoobyCamTools Website:
http://www.c4d-jack.de/html/downloads/scoobycamtools/en/
On the website you can request the demo version and download the manual.
Also, there is a little tour that explains some of the most important features and contains videos.
More example videos on VIMEO:
http://vimeo.com/channels/scooby5
Pricing
The price of ScoobyCamTools 5 is 55.50 EUR per license.
Discount will be granted for more than 3 licenses and also for users of educational versions of CINEMA 4D.
People who have purchased ScoobyCamTools 4 in July 2010 or later can purchase ScoobyCamTools 5 for only 10.00 EUR.