View Full Version : first trys
Pperezu
09-19-2007, 12:24 PM
Here my first trys with vray... i am really surprise. Fast and efficient...
http://img216.imageshack.us/img216/1231/roomvrayrq1.jpg http://img205.imageshack.us/img205/7093/patiovrayuv7.jpg http://img165.imageshack.us/img165/1620/patiovray2lp1.jpg http://img223.imageshack.us/img223/2661/vrayfuerawc1.jpg
rhodesy
09-19-2007, 01:05 PM
my they are some fast times - what kind of spec machine are you using? Obviously they aren't at the final qualty settings but you can get a real sence of how its going to turn out in a very short amount of time. Sooo much faster and nicer than AR GI. Looking good
Pperezu
09-19-2007, 01:57 PM
The machine is not spectacular. AMD A64 X2 2500Ghz.
I am very surprise, because the materials are 99% cinema, I only work a little in the water and the wood floor...
Fluffy
09-19-2007, 02:36 PM
What do you mean the materials are 99% C4D? Do you mean you converted them to Vray materials without retouching them too much?
Because C4D materials aren't supported as is.
Great start anyway, and awesome render times!
Pperezu
09-19-2007, 03:41 PM
Materials import is near to perfection... only the alpha chanels and bumps have problems if the black & white textures is invert.
Ok, i try the interior with a plane far away, and i have a little white dirt. I don´t know why. it even appears increasing the irradience parameters.
http://img232.imageshack.us/img232/351/roomvrayfondozk0.jpg
But i like too much Vray :D
stefan
09-19-2007, 03:42 PM
very nice!
cool start:-)
cheers
stefan
Fluffy
09-19-2007, 03:47 PM
Can you give us your render settings?
For interior rendering, I usually prefer light cache, it's more accurate and faster.
castroman
09-19-2007, 05:02 PM
really great results, you must have worked with vray before? in max maybe?
Pperezu
09-19-2007, 05:16 PM
No. I never use Vray. I use Advanced Render, Maxwell Render and Fry Render. I think Vray is no easy, but very fast, then I will try parameters and see the result. In Maxwell, for example, try is more difficult, you must wait a lot of time to see.
The white dirt is so estrange, i can see that the lightcache pass is not the problem, the problem apear in the 3 or 4 pass of irradiance map.
I try with min -3, max -1 and whit dirt is big. When i use -3, 0 -4,-1 -5,0 the whit dirt is little, even -3,1 is very little but don´t disappears at all.
Fluffy
09-19-2007, 05:20 PM
Mm. check your geometry and make sure you have no polygons "inside" your volume, as the samples could get confused if that was the case.
Increase the interpolation samples as well, it will help get rid of artefacts (not too much, as this will cause loss of details in the GIs).
You could also try to decrease the distance and intensity thresholds on the IR map.
Pperezu
09-19-2007, 06:19 PM
:shock: :shock: :shock: :shock:
I think vray is a little bit crazy...
I use the initial parameters again, and try in 600x400 resolution, and then the white dirt disappear. Ok, that´s fantastic.
Well, then i try in 1200x800 resolution, AND THE WHITE DIRT DISSAPEAR. That´s no logical at all.
http://img259.imageshack.us/img259/5802/vraylocoqi5.jpg
Now, if i have white dirts again, I will not do any case to them :roll:
vlado
09-20-2007, 05:36 PM
I think you simply need more subdivs for the irradiance map/light cache.
Best regards,
Vlado
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