View Full Version : Mario Mushrooms
somethingtohide
01-06-2008, 03:18 AM
This scene just gets bigger with my imagination =]
I wanted a simple wallpaper, but now I've got ideas for a series of images. So I want your crits on this one.
Go =]
http://img46.imageshack.us/img46/5936/mariojy5.png
somethingtohide
01-10-2008, 04:08 AM
Here's an update, and another version.
http://img132.imageshack.us/img132/3999/mushkp9.png
glass.use
01-10-2008, 10:47 AM
i love the middle mushroom color, just increase the subdiv of the dof :wink:
visualtricks
01-10-2008, 10:52 AM
I like it, it's funny ! :)
Maybe the DoF in the second image its too blurry, you're loosing the nice bokeh effect you got in the first..
How long did the first image take to render ?
somethingtohide
01-10-2008, 12:39 PM
Thanks =]
I didn't change any camera settings, so I don't know why it has more DoF.
Well that I thought would affect the DoF, I changed the shutter speed a little to make it brighter.
Anyway I can keep it this bright and still have that nice bokeh?
And the first image took about 30 minutes. The latest took about 50 because I increased some more settings.
St Cana's
01-10-2008, 12:50 PM
Nice attention to detail that you've put more of the little guys out of shot to catch their reflections on the two main characters. Nice one.
Cheers
Karl
somethingtohide
01-17-2008, 09:55 PM
Ever notice how when you look back on an old render from not too long ago and you realize how bad it looks?
Well I must say I'm embaressed by that work lol.
But anyways, I've made some lighting progress that I like. However, I seem to have lost the great color I had before. I don't really want it as intense as the last image, but a LOT more than this one. What have I done? The Saturation in all the materials has stayed the same, and same with Saturation in GI.
Colormapping: Exp. .7, 1.5, 2.2
http://img81.imageshack.us/img81/9247/13177543jy2.png
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