View Full Version : Phys Cam Motion Blur and Volumetric lighting (n/t)
C.Smith
09-21-2007, 12:05 AM
n/t
stefan
09-21-2007, 11:54 AM
physical cam motion blur is in in next updates very soon.
volume light is something vray render core dosnt have yet, aslo not in max.
if vlado will implement one we will too of course.
cheers
stefan
C.Smith
09-22-2007, 04:45 PM
Thx. Stef. Very much look fwd to it.
tcastudios
09-22-2007, 10:23 PM
I need to add a wish for volumetric lights as well when it is possible.
Even if they in a first revision could be some kind of fake.
Atm I would need to use some separate renderings using the regular Cinema render engine and comp the beams.
I do pretty much stage light viz, so that's way in my case.
Cheers
Lennart
stefan
09-22-2007, 10:57 PM
volume light is not supported in vray, also not in the maxversion.
they dont seem to need this urgent.
all we can do is ask vlado if for some time he can implement this.
in meantime, yes comp is maybe some kind temporal solution
sorry
cheers
stefan
tcastudios
09-22-2007, 11:07 PM
No need to be sorry. Just wish to add to the wish list:)
Cheers
Lennart
charlemagne
06-09-2008, 04:58 PM
scene motion blurr, also with standard cam. Would be very much appreciated here.
DanieleF
06-11-2008, 10:21 AM
Hi charlemagne,
full scene motion blur (except for deforming objects) will be available in the upcoming 1.1 for bothe the Standard and Physical camera.
Cheers
Daniele
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