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Sputnik
09-21-2007, 03:26 PM
I search for a solution to my sky-problem.

For testing purposes I use a building with some rooflights (windows in the roof).

The problem is: When I set the sun to one of the summer months and the hour to 10h-16h (to get enough light inside, I would like to have only sun/sky and no other lights) I almost loose my floor-texture/material, because it constantly becomes BLUE affected by the skylight...sometimes even the walls..
Reducing the specularity, excluding from GI etc. didn´t solve the problem...
Is it possible to influence the color of the skylight to reduce the blue dominance of the light?
I tried with the sun/sky settings like ozone, turbidity etc but the sky stays always the best-weather-Spanish-sky 8).
How can I get rid of this agressive blue?
Environment-Settings? I tried a liitle but I don´t know exactly what they do :oops: GI env. override? reflection env. override?

Thank you for any hints or advices!!!

stefan
09-21-2007, 03:37 PM
you could use the physical camera and set the white balance.

the sky gives blue light the sun yellow, depending on if you are in shadow or direct light it maybe more blue or yellow. cameras and the human eye compensate that with white balance.

this is how it would have been made in real.

cheers
stefan

Sputnik
09-21-2007, 05:43 PM
Thank you, Stefan!
I´ll test the white balance. Then I try also your hints from another thread : a sphere (with hdri or not) combined with sky/sun...