Laurent
09-22-2007, 09:45 AM
hi,
I can adjust much of the luminosity (among other things) through tinkering the camera attributes, ok, but doing so I get farther and farther from my materials preview. My grass is now an almost black object for example. shouldn't the material preview use the physical camera attribute?
I can adjust much of the luminosity (among other things) through tinkering the camera attributes, ok, but doing so I get farther and farther from my materials preview. My grass is now an almost black object for example. shouldn't the material preview use the physical camera attribute?