View Full Version : some testings
d3d-design
09-22-2007, 05:28 PM
just some testings...
http://img519.imageshack.us/img519/7233/08gb2.jpg
scanmead
09-22-2007, 07:43 PM
Man, it looks like you could get in and drive it off the lot. Nice render!
d3d-design
09-22-2007, 07:47 PM
Man, it looks like you could get in and drive it off the lot. Nice render!
thanks :-)
i dont like the "black" windows, the material was transperent, i dont know why it was rendered black. (same material was used at the lights)
heres an other render
http://img260.imageshack.us/img260/8280/08ba3.jpg
kromekat
09-22-2007, 08:06 PM
Nice! - particularly the second! :)
Adam
marshalartist
09-22-2007, 09:31 PM
Nice renders I prefer the natural feel of the second but you seem to have lost the contrast in your crome material especially on the wheels.
scanmead
09-23-2007, 12:44 AM
The first one looked natural to me, because, in the desert, you tint the windows as dark as the law allows. ;) The second really shows off the nice interior, though!
d3d-design
09-23-2007, 03:51 AM
thanks, the crome-shader is not really good, and in the room it looks bad because theres no contrast that reflects on the crome-surfaces..
heres anoter testing:
http://img146.imageshack.us/img146/4351/011le1.jpg
Yep, its to dark...
I will continue woking on this tomorrow
d3d-design
09-23-2007, 06:30 PM
http://img233.imageshack.us/img233/157/5454copyje2.jpg
4 hours rendertime at core2duo 3,8ghz, 4gb ram
and i am not happy about the aa..
stefan
09-23-2007, 10:48 PM
yes the AA looks very bad
also the images are grainy,
check your settings in AA and also in colormapping activate subpiixelmapping and clamp output.
also it lokks you use not optimal gi here.
for start i recommend using iradiance map -3/ -1and bruteforce- very simple.
this makes all smoother, faster and noise free.
cheers
stefan
d3d-design
09-23-2007, 11:17 PM
yes the AA looks very bad
also the images are grainy,
check your settings in AA and also in colormapping activate subpiixelmapping and clamp output.
also it lokks you use not optimal gi here.
for start i recommend using iradiance map -3/ -1and bruteforce- very simple.
this makes all smoother, faster and noise free.
cheers
stefan
okay, i'll try this.
subpixelmapping was deactivated.
GI-engine was irrandience-map -1 2 and lightcache
d3d-design
09-24-2007, 12:01 PM
http://img221.imageshack.us/img221/7141/51ud4.jpg
okay, that looks better! =)
(thank you stefan!)
one thing i still dont like:
the "cloudy" wall in the background. Some ideas to prevent that?
irradiance map: -5 -1
Brute force 16 / 3
around 15 minutes to render
kromekat
09-24-2007, 12:40 PM
Try and increase the Hemsipheric SubDivisions in the Irradience settings.
Adam
d3d-design
09-24-2007, 01:14 PM
Try and increase the Hemsipheric SubDivisions in the Irradience settings.
Adam
i will try this, thanks.
(its rendering, increased from 50 to 200)
d3d-design
09-24-2007, 03:13 PM
works
tanks :-)
http://img124.imageshack.us/img124/7941/012zq5.jpg
d3d-design
09-25-2007, 09:47 PM
i like vray ^^
http://img339.imageshack.us/img339/8775/dfsdfjc7.jpg
daantjuh44
10-04-2007, 04:00 PM
That render is cool !!
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