View Full Version : Bathroom
Lukasz Brzozowski
03-05-2008, 10:40 PM
Hi.
I'm playing with Vray since it is released but these are my first "published" renders. Bathroom for a client (I'm an architect).
And here is the VR panorama.
http://www.brzozowski.eu/fractal/pano.html
C&C are welcome and much appreciated. (On the panorama there are some light leaking problems, in the corner between the bathtube and a wall but, I think, it's becouse of single face walls).
cheers
Lukasz
http://www.brzozowski.eu//fractal/render3.jpg
http://www.brzozowski.eu//fractal/render4.jpg
glass.use
03-05-2008, 10:52 PM
the lighting is so cool especially at the bathtub ies, put on on top of the shower it might be great. 8)
Lukasz Brzozowski
03-05-2008, 11:15 PM
The bathtube lights are not IES :D I'm on 9.6 and IES are broken here, these are two spotlights, one with small angle and one wide open with big penumbra angle. You are right with the shower light, I thougt about it, but project is not finished yet, we don't have drawing for ceiling, so I wasn't sure. You know how clients can be... :wink:
cheers
Lukasz
Soukynek
03-06-2008, 07:04 AM
Great work :-), just why di you have´nt the walls to roof ? Bei the window...
Lukasz Brzozowski
03-06-2008, 09:58 AM
Hi.
Thank you for your kind words :) Thereticly everything is fine with the geometry of the ceiling, but somehow it kept rendering like this, like there was a whole.
cheers
Lukasz
wojt0000
03-06-2008, 10:05 AM
Hej!
Trochę słabe ustawienia, szczególnie widać to przy oknie. Światło rozchodzi się jakby między ścianą a sufitem był prześwit, a domyślam się że go nie ma. No i przy wannie też plamki :)
Poza tym przydałoby się trochę urozmaicić scenę. Nie wiem jakiś ręczniczek, roleta w oknie sam nie wiem :)
Pozdrawiam!
p.s.uczcie się polskiego bo mi się angielskiego nie chce ;)
glass.use
03-06-2008, 10:12 AM
nice you they look ies :shock:
STRAT
03-06-2008, 10:16 AM
nice, but even nicer if you loose the dof. it's not needed :)
Lukasz Brzozowski
03-06-2008, 10:28 AM
Cześć Wojtek :)
Masz racje musimy troche spolonizowac to forum. Slyszalem ze zaopatrzyles sie w Q6600, tez to zrobilem 8) i podkrecilem go jeszcze na 3,2, teraz to jest frajda. Z tymi przeciekami swiatla problem prawie znika przy Very High, pewnie troche to tez kwestia scianek z pojedynczych face-ow.
I will try again with higher setings to avoid light leaking, and maybe turn of the dof :wink:
cheers
Lukasz
wojt0000
03-06-2008, 10:39 AM
Hehe nie wiem czy reszta nie poczuje się wyobcowana ;)
A jak oświetlasz scene? Domyślam się że sky&sun, może spróbuj z area w oknie :) Co do procka to narazie nie miałem okazji go jeszcze tak ostro przetestować, nie podkręcam bo nie chce stracić gwarancji.
Czekam na update :)
STRAT
03-06-2008, 10:41 AM
can we keep it in english please? we can all benefit then :)
Lukasz Brzozowski
03-06-2008, 11:00 AM
Sorry :)
He asked me about lighting the scene. This is Sun but without a Sky, instead I put a sphere with luminance, this gave me more controll over the color and intensity of the light.
Off top: Recently I bougt a new machine with Quad Core Q6600 2,4 and I overclocked it a little bit to 3,2 and I must say THIS IS FUN :!: (Till now I was on mobile Centrino 2,0)
cheers
Lukasz
PS. Appeared that me and Wojt0000 we live and work in the same City :D
Sorry :)
This is Sun but without a Sky, instead I put a sphere with luminance, this gave me more controll over the color and intensity of the light.
:D
ah, this is a good idea...maybe instead of using a sphere (btw, what colour did you use?), you can controll this in the environment tab, GI Override? i think that must have the same effect? no?
and: very nice work!
Lukasz Brzozowski
03-06-2008, 11:28 AM
Hi
I put a gradient in a luminance chanel, and I prefer this way becouse I can freely controll position of my sphere.
This is my gradient map:
http://img401.imageshack.us/img401/2/gradientvp3.jpg
Ciekawe rozwiązanie ; )))))))) (to tak w ramach polonizacji forum)
looks nice ; )
sketchbook
04-06-2008, 05:14 PM
cool.
what did you set your luminance value to for your material? i tend to set mine really high (thousands) or it doesn't do much.
thanks
Lukasz Brzozowski
04-07-2008, 10:14 AM
Hi.
I set the Amount multiplier to 15 (remember to set it under Texture Map not the Color :wink: )
The size of the sphere also maters, in this model it was 2680 cm.
nita ? - czyzby plec piekna zaszczycila to forum :o :D
cheers
Lukasz
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