View Full Version : metal
StratGuy
04-09-2008, 12:55 AM
Well, is it possible to be a bigger n00B? :oops:
I am trying to do some materials for a kitchen sink and/or similar.
Everything I do seems to be to glossy, bumped, scratched or like chrome.
It can be a bit worn or new, or both...you know.
Can any of you master kitchen makers share some ideas, settings, material or even a sink model, please.
Big thanks for any help.
j
eMeL-ViZ
04-10-2008, 01:18 AM
Hi Strat Guy,
try this link for your desired models.
http://archibase.net/gdl
There you can filter the Categories through the same named drop down menu. Some of the models are absolutely unusable but other are very usable. :wink:
It is hard to give you tips for materials. This depends on your Working Method. LWF or non LWF. Look at the Materials Repository here in this Forum. There are some good starts. On the other side make some standard AR Materials and convert them using the Material Converter Plugin. This PlugIn makes a real great job. It is a good start also. At least for learning. Put them on the Material test Object end look if you like it or not. Also make a final check in your final Scene. Most of the Times I personally have to finetune them so they look okay in the final Rendering.
I hope I could help,
Moe
StratGuy
04-10-2008, 09:49 AM
Hi Moe,
Thanks for your reply.
I will have to go through the manual (step by step in small portions) and try to find as many tutorials as possible, all at slow paste.
I am not much of a manual reader, I try stuff and see what happens.
In 3D that becomes very time consuming, sigh.
Having worked with AI and PS for about 20 years makes me have a sort of built in work flow/routine for how to create different ”looks”.
This work flow sometimes work in C4D (Vray), but not as often as I would wish.
I have to stop and think, to often...
I will check the link.
Thanks again,
j
StratGuy
04-10-2008, 12:07 PM
Here is an image of where I am right now.
I would like the transitions on #1 and #2 to be a bit smoother, like #3, among other things. :roll:
This thread should maybe be moved to the wip area?
Any tip on making this more realistic would be much appreciated.
http://i301.photobucket.com/albums/nn72/StratGuy64/sinkcrop.jpg
Thanks
j
eMeL-ViZ
04-10-2008, 11:50 PM
I am not a reader too. Trial and Error is my way. This is not the best choice one can make but whatever. We are how we are. I have seen your rendering. It is not the worst start. It looks okay, for now. How did you realise the Highlightning? Standard Specular Transparency or are you working with the Fresnel? I would give the Fresnel a try. Start with an IOR of 10 and go up slowly. See what happens. You can play with the Reflection Color in the Fresnel too. Also a question came into my mind. Is this Viewing Angle the final Angle, or do you want to change it? Reflection and Highlightning are strongly View dependant. The Metal you make here can look terrible when seen from a different Angle. So be careful. The VRay BRDF is very Powerful but also a little bit Complex. Great Results need great Adjustments. :wink:
Greetings,
Moe
StratGuy
04-11-2008, 12:05 AM
The angle will be something like this, but with some items on the sink, close up. I will have to do some reading...
You don‘t happen to have a good sponge material? :lol:
Thanks,
j
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