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View Full Version : Material-converter Max-Vray


Sputnik
09-24-2007, 11:15 AM
Probably it´s difficult but it would be great to have a material-converter for v-ray-max-materials, as there are many useful free libraries on the net (for example from www.vray-materials.de).
For now:
I don´t know if vray-max-materials work similar to vray-C4D-materials. I know somebody using vray for max: So, when I look at some of his materials and copy all settings and save the textures, would it work inside VRAYforC4D?
Thanks!

Laurent
09-27-2007, 11:19 PM
Yep, that would be fantastic.

Sputnik
09-28-2007, 03:55 PM
I would like to ask again 8) :
Would it work to use the settings of a max-material and copy the textures?
I don´t know if the material-structure is the same and can´t test it here without max/maxvray.
Thank you!

stefan
10-02-2007, 02:57 PM
basicly yes, you have to "tranlate" the max specific shaders to c4d shader though.

so max falloff will be c4d fresnel etc....

once you get the logic of the vray material it is rather easy
cheers
stefan

Tong
10-02-2007, 03:24 PM
Wish ;-)

Can you make a simple file where will be screenshots of Vray(Max) material screen and Vray (Cinema) material screen with show equals setting, like you said : max falloff will be c4d fresnel

glass.use
10-04-2007, 12:13 PM
yes please stefan if you can show the similarity and difference with naming between both with images

im not familiar with max vray mats

logomito
10-05-2007, 12:59 AM
It´s possible for shure, but this is company politics I guess.
The max people would´nt like that, although that would be on my wishlist. Loading a complete vray max-scene into cinema would be even better, think about all those evermotion scenes that would be available for cinema.

Interposer for Cinema shows that everything is possible, let´s wait a while, I´m shure there is a freak out there doing it...

stefan
10-07-2007, 09:45 PM
it is not easy as the max fileformat is closed by autodesk.
so we cannot read it (would be illegal). only with having installed max it is possisble.

cheers
stefan

Tong
10-07-2007, 10:27 PM
Loading a complete vray max-scene into cinema would be even better, think about all those evermotion scenes that would be available for cinema.

I already did it, with fue scenes for tests, compare. by OBJ format, no problems with geometry, in material assign, even Polygon Selection Tag presents, only materials have to tune for Cinema, obj no work with materials.


stefan
I mean images for dumies ;-) this Refraction in Max goes to this Specular in Cinema and etc...

gabrielg
11-04-2007, 12:03 PM
I wish you make import for v-ray native materials. Or better for .mat materials which are in great number on the internet. I've read on the net that rhinoceros has a converter from mat to vismat. And the v-ray plugin for rhinoceros imports vismats too, which means it can be done.

It would be very helpful for architects as they don't have time to spend making materials, which is a time consuming operation. In exchange they would buy already done materials as there are already very good .mat libraries for max.

Seems to me it should be a must for a future update of the v-ray cinema plugin at least to import native mats from v-ray...

Cheers...

KevinJ
11-05-2007, 05:06 PM
This would definitely be a good addition. I asked about this some time ago but was told it couldn't work.

Hmm think of the possibilities.

KJ

SnakeByte
11-08-2007, 07:58 AM
[quote]
I already did it, with fue scenes for tests, compare. by OBJ format, no problems with geometry, in material assign, even Polygon Selection Tag presents, only materials have to tune for Cinema, obj no work with materials.


Normally it does. I haven't tried yet exporting to OBJ from Max, but from other Programs. They exported some "*.mtl" material file. With Riptide-Plugin http://www.skinprops.com you can import the OBJ with its MTL.

A Vray Mat Translator would be fine, but i think its not so a good idea. VRay Pro's are not sharing their materials. And the mats from vray-materials.de would be just ripped and less people would work on their own shaders (for V4D p.e.). This layersetup is not soooooo easy. It differs a bit from the native C4D layersystem and is more like photoshop, but I'm still learning how to put those layers together to get an effect like in a normal channel material. C&P from a material is not a way to understand its build-up structure. Learning by doing FTW.

I would appreciate to adapt the material converter plugin to work with cinema's internal shaders (like danel or nukei...). I've built some great ones but it seems they are not considered by Vray's MCP and atm I don't know how to set up my VRayMat to gain same effects like danel or nukei... . And perhaps a final documentation would be great :P

Well done Stefan with this perfectly implemented plugin. It feels very native 8)

Best
SnakeByte

stefan
11-13-2007, 11:51 PM
the materials you all talk are not vray native but max native.
the .mat format is the maxmaterial format.

this format is protected and not readable without a legal full verison of max.

the shaders that are knows as vray materials are actually maxmaterials using a mixture from max materials and vray plugin materials.

cheers
stefan

BanedHAsh
01-21-2008, 08:22 AM
Are there any updates on this, as I am working within a team that use Max rather than C4D, we have an extensive texture library, but unfortunately I have to redo/remake textures from scratch as they use pre-made materials.

Its not the end of the world for me but I'd rather not have to relearn Max as I use C4D as my 3D program of choice.

Ta to all

stefan
01-21-2008, 12:45 PM
assaid the maxmaterials are not readable in c4d, sorry.
for this reason and also as the max materials is legally protected we also can not make a converter.

cheers
stefan

Tong
01-21-2008, 01:33 PM
but Rhino Vray have Vismat Converter for 3dsmax 6-9

:oops: :shock:

Gnorkie
07-19-2009, 12:22 AM
NO news? :(

Has anyone made some images to explain the correspondences between Max+Vray parameters and C4D+Vray parameters?

It would be veeeeery useful! We could easily use the whole archmodels collection..... :)

I'm not talking about a converter. But just of a tutorial-how to ;)

stefan
07-23-2009, 07:12 PM
vray rhino does not use gthe cinema4d shading system, and how they read max files legally i cant tell.

cheers
stefan

theoracle2
09-04-2010, 12:36 PM
common guys...

Does someone here know how to make a short .txt explanation on how to translate the 3ds max vray setting to c4d vray settings?

I look into both of material options, and could not make sence of it because they use different names for the settings i guess.

can someone explain what 3ds max material settings corresponds with what c4d vray material settings? So i can manually "recreate" materials? that is not illegal i suppose.

stefan
09-08-2010, 10:43 PM
well what settings are hard to understand? its al the same basiclly, only in vrayforc4dyou have more settings in most cases....

diffuse >> diffuse
diffuce roughness >> diffuse roughness
specular>> specular
fresnel IOR >> fresnel ior

and so on, would say 95% is identical named.
a bit different is reflectio intensity as max also auto connects the specular color, same in refraction channel

also the ior colors we have you have not normally in vray max(only with use of extra vray fresnel ior shader), texturing thatin max is not possible

very different of course are the max and c4d shaders, htey arent directly transferable 1:1

cheers
stefan