bluearms
05-03-2008, 10:03 PM
I have found most max vray materials without refraction can be easily converted to cinema 4d vray material by just controlling transparency with subtract.
But if refraction exist with diffuse color which is non black, max layer order with diffuse and refraction seems different with cinema 4d layer order.
If one diffuse layer exist AFTER refraction layer, most max material will be easily converted without calculating diffuse transparency.
If fresnel transparency is used in reflection, it is more complicated because cinema's diffuse channel does not have fresnel transparency consideration.
I don't think whole reordering of material layer wll be possible or required.
Only a few channels are good if they can be reordered.
If it is (something like Order controlling material wrapper), specular before bump or reflection etc will be possible.
I just want one more diffuse channel AFTER refraction!
Shellac is also sometimes problem.
Do you have any plan to make more material types?
Also phong anisotropy seems missing.
Normal support is also required.
But if refraction exist with diffuse color which is non black, max layer order with diffuse and refraction seems different with cinema 4d layer order.
If one diffuse layer exist AFTER refraction layer, most max material will be easily converted without calculating diffuse transparency.
If fresnel transparency is used in reflection, it is more complicated because cinema's diffuse channel does not have fresnel transparency consideration.
I don't think whole reordering of material layer wll be possible or required.
Only a few channels are good if they can be reordered.
If it is (something like Order controlling material wrapper), specular before bump or reflection etc will be possible.
I just want one more diffuse channel AFTER refraction!
Shellac is also sometimes problem.
Do you have any plan to make more material types?
Also phong anisotropy seems missing.
Normal support is also required.