View Full Version : affect specular
laikon
09-25-2007, 05:29 PM
Hi everybody :wink:
It seems that diffuse & specular,exclude/include in light parametrs doesn't work ......
And where is vray's render elements :evil: ......
Fluffy
09-25-2007, 05:36 PM
Easy.
Vray for C4D has just come out, give the developper a little bit of time to implement more features.
Render elements should come in future updates, but I'm not sure Vray core support inclusion/exclusion of diffusion and specularity of lights.
stefan
09-25-2007, 05:59 PM
vray doesnt support that yet, but vlado promised to make that for us in an update.
cheers
stefan
DanieleF
09-25-2007, 07:00 PM
Hi laikon,
We have added all the features available in the 1.5 version of vray. Some features that you probably saw in max (like the affect diffuse/specular for lights) are indeed max specific.
The only think we have to add is the distributed rendering, that will be implemented as promised in the 1.1 or 1.2 release.
Cheers
Daniele
laikon
09-25-2007, 07:37 PM
Thanks people for your answers :)
to DanieleF - i dont think that you added all features available in 1.5,but maybe in near... :wink:
So my problems i think not max specific.its vrayforc4dspecific :),all i want to do is to turn off diffuse lighting for one object and keep that light to cast only specular for that particular object,like i do in c4d for years.I don't think that this is hard to implement in vrayforc4d(just make std. c4d light options work when there is vray light tag),because this is essential for some pipelines.
The VRay frame buffer doesn't seem to be present, will this be implemented later on?
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