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MrBraun
09-25-2007, 11:57 PM
Hello, is a simple material, but a new Test scene with new settings! ;)

MrB

http://www.computergrafica3d.com/utenti/mrbraun/white_ceramic.jpg

http://www.computergrafica3d.com/utenti/mrbraun/Test_Mat_Vray.zip

Tong
09-26-2007, 12:19 AM
looks great! Camera needs Protection Tag.

Thanks for physcamer implimentation.

and I think Don`t touch can be deleted ;-)


and for Default size of output image if you don`t mine = 600(Height)x480
can be?

GI setting - GI Caustics - Reflective must be checked.

Thumbs.db is useless ;-) (39 kb)

You don`t use HDR for reflections, so what you use?

And for what OBJ-(Core)gray50per-Font02.png with Maxwell? ;-)

That`s all for now ;-) Did I said the ceramic magnificent in it`s simples ?

MrBraun
09-26-2007, 12:48 AM
Tnx tong! ;)

I have changed sometings, i post soon a modified scene!

Yes is a mix between your scene and MW scene! :)

For the reflections i have used 2 area light: one up and one on the left! :)

Tong
09-26-2007, 12:55 AM
For the reflections i have used 2 area light: one up and one on the left!

cool. But what will be reflected? that`s why people use HDR, to reflect something that don`t exist in scene, with your scene (I tested) reflects - blackness ;-), plate(layout) black on top completly and so on main.

MrBraun
09-26-2007, 12:58 AM
We have two way to create a reflection into material: use an HDRI or use a white panel (in this case a VIsible Area Light!) ! ;)

Tong
09-26-2007, 01:01 AM
maybe you right, it`s way of taste. I prefer HDR, "no problemo" with it ;-)

MrBraun
09-26-2007, 01:03 AM
;)

Tong
09-26-2007, 01:14 AM
besides your scene only 812.33 kb ;-)
feels the hand of the engineering optimization :wink:

scanmead
09-28-2007, 01:14 AM
ahhh... this is an essential! New pretty, shiny shader to use and color!

Thanks!