View Full Version : Exterior Lighting
alex_t
06-26-2008, 04:19 PM
Hi guys,
I´m searching a professional exterior light-setup that renders like this:
http://tschopoff.de/daten/3D/example.jpg
I have a fully textured model, that would be sent to you, and I need the improved scene and a small rendering back (800x600 px).
The rendertime shouldn´t be too long, cause I have to render it with 3000 x 2400 px.
If you are interested, post an example of your work (or a link to some) and E-Mail contact so that we can talk about the price.
I need this very fast, so please help me.
Thanks from Germany
Alexander T.
www.tschopoff.de
Ernest Burden
06-26-2008, 04:34 PM
I'm sure someone can help you, but the simple answer is the physical sun. It produces almost idiot-proof results with very little input. It's fairly simple to control the sharpness of shadows, which can make a real difference in a rendering like that. Using most 'sun' lights you have to choose between knife-sharp hard raytraced shadows or area shadows with settings so confusing that you spend hours playing around getting nowhere.
Try it. Use the multiplier to control brightness, use the size numbers to control shadow soft/sharpness.
alex_t
06-26-2008, 04:39 PM
Hi Ernest,
thank you for your tip, but I´ve spent hours on getting such a result but it only looks like this:
http://tschopoff.de/daten/3D/actual.jpg
But it doesn´t look so realistic like the image posted above.
Regards,
Alexander T.
www.tschopoff.de
pilgonico
06-26-2008, 04:52 PM
Not that ,also poor materials might have a major factor for final results...not only lighting itself. ofcourse there are some more parameters that influence the final results as color mapping ,AA and others...the balanced combination will give u such a nice results !
alex_t
06-26-2008, 04:58 PM
If someone could offer me to improve my scene/materials (not all materials, only wall, glass and grass) so that they look such nice, it would be great.
sycar
07-01-2008, 07:58 PM
I can help you. My email is staton.allen@gmail.com
my portfolio is at http://sycar.cgsociety.org/gallery/
Fluffy
07-01-2008, 08:24 PM
Appart from the materials, I'd say you really need to work on the modeling part. Everything looks bulky and out of proportions. Look at your reference image, there's a lot of small details that help convey a realistic feeling (roof tiles modelled, drain pipe, lights, small railings and so on...).
Start by adding door and window handles, and maybe a few curtain inside. Rework your flower pots (the bushes on the right are pretty good, so try to keep these as reference for the rest.
The pool should have tiles or something on the side. that's a safety feature, makes it look nicer and will tie it to the rest of your tiles.
You window seals look a bit thick from here.
Anyway, you get the picture ;)
holle
07-01-2008, 09:58 PM
I can help you. My email is staton.allen@gmail.com
my portfolio is at http://sycar.cgsociety.org/gallery/
it´s not nice to use models that are copyright by other users
without giving a credit or to ask the owner :!:
you use my chevy-model in your cg-talk gallery :!:
sycar
07-01-2008, 10:35 PM
...... I did? I don't think so this is a old model a friend gave me. He modeled it in 3DSmax. Maybe he used your original model as reference I don't know. I am sorry for any similarities.
I guess I should mention I used Stefan's mograph grass in my abandoned bench scene as well.
sorry guys but use P.M. it`s not yours thread, and be no evil to anyone ;-)
holle
07-01-2008, 10:42 PM
sorry guys but use P.M. it`s not yours thread, and be no evil to anyone ;-)
no, problem.
is here anybody evil? :wink:
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