pyr
07-21-2008, 09:48 AM
http://img243.imageshack.us/img243/413/dispys6.th.jpg (http://img243.imageshack.us/my.php?image=dispys6.jpg)
my target is to find a fast way which allow me to fake dispersion in my candelabra. anyone has an ideas how i can reach my target? the shader based on fresnel and normalswitching
my target is to find a fast way which allow me to fake dispersion in my candelabra. anyone has an ideas how i can reach my target? the shader based on fresnel and normalswitching