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View Full Version : Mulitiple Light Set Up


marshalartist
09-27-2007, 01:28 PM
http://www.marshalstudios.com/temp/HaagenR1.jpg
http://www.marshalstudios.com/temp/HaagenR2.jpg

I converted this scene to render in vray with multiple halogen ceiling lights and other illuminated areas. I was impressed that the first couple of renders ran faster than the C4D standard multipass render with AO but no GI. They took around 1 hour each. The following renders however took over 4.5 Hours each. Is there away to keep the quality of these renders but improve the speed? There are 73 spot lights in the scene each with a vray tag, plus Luminace strips and Physical sun and Sky. Do the Photon Subdivisios, Caustic Subdivisions and Shadow Subdivisions in the light tag have any influence on the speed of the Render?

http://www.marshalstudios.com/temp/HaagenR3.jpg
http://www.marshalstudios.com/temp/HaagenR4.jpg
http://www.marshalstudios.com/temp/HaagenR5.jpg[/img]

maya69
09-28-2007, 08:54 AM
Ok good concept

A little thing

For indoor :

Your wood texture is not good and for me a little probleme to scale

Your floor is complety flat ( add specular with fresnel rampe texture )

Your ambiance light is flat your image have no good ration light contraste

Add a detail object in table ( menu, bottle , cup , icecream


for outdoor

If you want a gi work well add a detail street object and environement town

If you don't break a gi your render result really flat


I think the image have great potential good work and good luck

best regard

philippe

marshalartist
10-10-2007, 07:47 PM
I had time to play with this today, but it is looking a little noisey what is the best thing to adjust to lose the noise on the ceiling and walls? Should I use the hemisperic subdivision or alter the min and max in basic parameters.
http://www.marshalstudios.com/temp/HaagenNR3.jpg

Fluffy
10-10-2007, 07:51 PM
You could raise the hemispheric samples and interpolated samples as well.