Walli
09-28-2007, 09:30 AM
Hi,
probably this is a question that no one can answer me, but anyways ;-)
I am working with some poeple who create a hobby scifi movie. Real characters, often filmed in front of greenscreen. Vehicles and most of the environment will be CG.
Unti now I used C4D´s advanced render, it´s looking okay, perhaps just the rendertimes are to high ;-)
I didn´t want to use Vray, but I couldn´t resist to make some tests - and now I am thinking to switch the rendering to Vray.
But before I´d like to hear some of the more experienced users of Vraybridge ;-)
First of all, I noticed some issues, for example pixel aspect ratio is not respected. Also it looks as if the Alpha channel has some holes.
What I would like to know - did someone try object animation? In most cases we have static camera and only animated objects, I guess this should work flicker free with the right GI settings...
Another point is motion blur - as far as I can see, it´s not implemented at the moment. Is there a rough time frame when this feature could show up?
And finally - did someone try some compositing? We do a lot in the post to have more control. So the minimum of multipass features normaly would be object channels, alpha and depth.
By the way - do the advanced render camera and Vray physical camere match perfectly (if dof is turned off)? In this case I could try to put out object id´s at last with standard cinema renderer (only problem would be displacement I guess...)
I really would appreciate your ideas, as I would like to keep the renderer throughout production. And I know that later on there will be some architectural scenes where Vray really would be of great help ;-)
thanks and best,
Walli
P.S some early testanimations (still advanced render so far)
http://www.route6t6.de/videos/shot1_6.mov
http://www.wallis-eck.de/bigger2/space/tests/Greifer_I_test2b.avi
http://www.wallis-eck.de/bigger2/space/tests/Sarah_Closeup4.avi
probably this is a question that no one can answer me, but anyways ;-)
I am working with some poeple who create a hobby scifi movie. Real characters, often filmed in front of greenscreen. Vehicles and most of the environment will be CG.
Unti now I used C4D´s advanced render, it´s looking okay, perhaps just the rendertimes are to high ;-)
I didn´t want to use Vray, but I couldn´t resist to make some tests - and now I am thinking to switch the rendering to Vray.
But before I´d like to hear some of the more experienced users of Vraybridge ;-)
First of all, I noticed some issues, for example pixel aspect ratio is not respected. Also it looks as if the Alpha channel has some holes.
What I would like to know - did someone try object animation? In most cases we have static camera and only animated objects, I guess this should work flicker free with the right GI settings...
Another point is motion blur - as far as I can see, it´s not implemented at the moment. Is there a rough time frame when this feature could show up?
And finally - did someone try some compositing? We do a lot in the post to have more control. So the minimum of multipass features normaly would be object channels, alpha and depth.
By the way - do the advanced render camera and Vray physical camere match perfectly (if dof is turned off)? In this case I could try to put out object id´s at last with standard cinema renderer (only problem would be displacement I guess...)
I really would appreciate your ideas, as I would like to keep the renderer throughout production. And I know that later on there will be some architectural scenes where Vray really would be of great help ;-)
thanks and best,
Walli
P.S some early testanimations (still advanced render so far)
http://www.route6t6.de/videos/shot1_6.mov
http://www.wallis-eck.de/bigger2/space/tests/Greifer_I_test2b.avi
http://www.wallis-eck.de/bigger2/space/tests/Sarah_Closeup4.avi