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choppir
08-15-2008, 12:02 PM
hi guys,

I have exported a 3ds file from sketcup into C4D.
I want to reverse some of the faces. Some faces are fine, others not.
How can i get all the faces to be normalised as I would normally do in 3DS Max?

http://img529.imageshack.us/img529/205/image001wi9.jpg (http://imageshack.us)
http://img529.imageshack.us/img529/205/image001wi9.aa360731e2.jpg (http://g.imageshack.us/g.php?h=529&i=image001wi9.jpg)

Please help!!!

choppir

Tong
08-15-2008, 12:05 PM
easy like 1-2-3

use
http://www.lotsofpixels.com/geomCheck/index.html

it will select all bad normales polygons, so you need only hit Reverse

but first untriangulate model, it seems that it need it

choppir
08-15-2008, 12:15 PM
awesome! thanks!! Will quickly checkit out Tong!

choppir
08-15-2008, 12:21 PM
I thought it worked, but seems like it's not working.

It selects the normal and abnormal faces...? mmmm

3dkobi
08-16-2008, 10:41 AM
choose all polygons - than right click on your screen --> align normals
If you want to invert them after the alignment --> right click on screen -->
reverse normals

hope this helps

peace
kobi