View Full Version : Brilliant Glass Material for Architecture
HAUSrucker
10-28-2008, 08:15 PM
hi
i´m searching a nice, bright glass material, which don´t looks black and where i can see through like these one:
http://www.evermotion.org/comm/ae01ForMental/hires/07.jpg
thanks
markus
stefan
10-28-2008, 08:32 PM
thats quite easy:
refraction on:
volume slight tint 1-2%
ior 1.55
spec on:
ior 1.55
blinn
the rest is only the enviroment that reflect, bvray does all for you.
are u from austria, hausrucker, thats why i ask;-)
cheers
stefan
HAUSrucker
10-28-2008, 09:38 PM
no - i´m from germany - but in memoirs to HAUS-RUCKER CO from vienna i will reanimate their utopian minds :-)
back to my problem - i searching a glass texture for these scene:
http://www.download.thespacecowboys.de/1.jpg
i want to look inside and the interior should be in a friendly white style.
can you give me a hint?
thanks markus
calin
10-28-2008, 11:53 PM
is refraction activated in your gi tab?
if activated then stefan's setting should work...
Datenland
10-29-2008, 02:39 AM
is refraction activated in your gi tab?
Doesn't that only apply to caustics?
Judging from the almost white triangle on the floor behind the first window there should be enough light coming through the glass. You can check that easily by the way by making the glass invisible for a testshot.
You haven't by any chance deactivated the GI for the inner materials via a Vray compositing tag?
Have you used any multipliers in colour mapping?
Erik
HAUSrucker
10-29-2008, 08:44 AM
I turned refractive on and now it works - thanks
HAUSrucker
10-30-2008, 06:09 PM
hi stefan,
what do you mean with:
volume slight tint 1-2%
can´t find these settings
Datenland
10-30-2008, 10:33 PM
Refraction Channel 3rd tab "Volume Fog parameters"
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