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View Full Version : Shadow Subdivision, what does it do?


nycL45
10-01-2007, 02:04 PM
Looking at these images, what difference does Shadow Subdivision make? I am missing something.

http://aycu35.webshots.com/image/30874/2003131904815698236_rs.jpg (http://allyoucanupload.webshots.com/v/2003131904815698236)
Source: http://www.spot3d.com/vray/help/150R1/examples_vraysun_sky.htm
Excellent graphic explanations!

Tong
10-01-2007, 02:21 PM
they clickable on site, look closer ;-)

Shadow subdivs - this controls the number of samples for the area shadow of the sun. More subdivs produce area shadows with better quality but render slower.

Fluffy
10-01-2007, 02:31 PM
Yes, this is the difference if you look at the bigger images.
Shadow subdivision 8:
http://www.spot3d.com/vray/help/150R1/images/examples/vray_sun_sky/06_render_Z_1200_S10H8.png

Shadow subdivision 48:
http://www.spot3d.com/vray/help/150R1/images/examples/vray_sun_sky/06_render_Z_1200_S10H48.png

nycL45
10-01-2007, 02:36 PM
Thanks Tong. Edit: And, Fluffy.

That is what I thought but, is the quality increase worth the render time hit?

I still do not see even a subtle difference. The lower left and right corners are a good range of shadows.

http://aycu23.webshots.com/image/28342/2005749083430847828_rs.jpg (http://allyoucanupload.webshots.com/v/2005749083430847828)

Tong
10-01-2007, 02:44 PM
look to the shadow of the most distant object

shadow with noise and without it, it`s more soft

Fluffy
10-01-2007, 02:57 PM
Can't you see the noise in the low subdivided shadows?

nycL45
10-01-2007, 10:11 PM
Okay Tong and Fluffy, I see it in Fluffy's post. The noise can be seen in the shadow cast by the little guy in the right-of-center background.

Got it. Thanks guys.