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After5
10-03-2007, 03:08 AM
Is this already available or planned for Cinema?

Thanks-

Jason

naskoo
12-21-2007, 03:20 PM
Is this already available or planned for Cinema?

Thanks-

Jason

I want to ask the same. I'm rendering the IM for the second time ...

Regards

Nasko

STRAT
12-21-2007, 03:32 PM
why would you want just to view the IR?

stefan
12-22-2007, 03:01 PM
at the mometn this is not possible as our IRmaps are different to the maxversion as we have added the c4d shaders

in future version it might be added, but i think it is not on highest priority,
it is nice to have it but not very essential i think.

you relaly dont need the ir map viewer.

naskoo, what you mean you render it the second time!, you can save, add and do all other things with the irmaps directly within c4d.

cheers
stefan

shane
12-23-2007, 12:14 AM
you relaly dont need the ir map viewer.


Hi Stefan, I disagree regarding not needing the IR viewer. I use it quite often with the Max versions of Vray to combine IR solutions rendered on different machines. An example would be calculating a pre-pass for a fly though on 4 different machines then once complete using the IR viewer to combine them into one IR map to run the animation on my render farm. This would be especially useful not having DR hooked up yet.

-Shane

P.S. What doesn't work with the viewer I tried a quick test and it seems to load the Cinema created IR maps just fine.

InTheCity
02-13-2008, 02:38 AM
P.S. What doesn't work with the viewer I tried a quick test and it seems to load the Cinema created IR maps just fine.

No problems here either, merging the files worked with no issues.

Maybe there's a hidden problem.

Also the file extension from the merge i.e; *.vrmap doesn't cause any problems for the VRay bridge in Cinema.

The point that you brought up about combining IR maps from multiple machines is a good one. One of my quads computes a lower sample - frame step 5, while the other computes a higher res frame step 10 solution, the merge between the two is creating a much more refined look.