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rovak
10-03-2007, 12:49 PM
Hello there,

I am working on an architectural scene of +- 2.3M polygons. when i try to render, sometimes all the geometry get exported and the static raycaster begins to build and hangs up in the middle, some other times can get pass the raycaster but will crash in the light cache.

Thought could be lack of RAM, (currently have 3GB) but grabed some 2 extra GB from other computer and in the whole process always had 1.5 GB as free in the Activity Monitor.

What really puzzles me, is that the C4D process while exporting real memory jumps up to 16,777,216.00 TB!!!!!

Is this a RAM issue, geometry problems, or a bug? Please help me, need to hit a deadline before this week end.

thanks!

Model Name: Mac Pro
Model Identifier: MacPro1,1
Processor Name: Dual-Core Intel Xeon
Processor Speed: 2.66 GHz
Number Of Processors: 2
Total Number Of Cores: 4
L2 Cache (per processor): 4 MB
Memory: 3 GB
Bus Speed: 1.33 GHz