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simon-d
01-15-2009, 12:38 PM
Hi all.

I was just wondering, if anybody has a clue how to make a material similar to the water dress Gisele is wearing in this picture:
http://farm2.static.flickr.com/1392/1401636113_730f5c6977_o.jpg


Actually, I'm also wondering how to make the water, geometry wise, so that I don't drown my computer (so to speak) in a hell of metaball particles. But I guess this is no not the right thread, nor the forum for such a question :)

Any help would be much appreciated.

All the best, Simon.
Macpro, 3 GHz Octocore, C4D 11, Vray 1,1.

TylerAfx
01-15-2009, 08:14 PM
Actually you should run perfect with a shader that describes what it resembles : water ;) meaning refraction index of 1,33 and fresnel reflectivity, inside some studio setup ;)

Don't even think about MetaBalls, if you're aiming for a still I'd model the rough to basic water surface/structure in ZBrush/ Mudbox or similiar... do the tinier details via Displacement/ Normalmaps,...

else Aiming for Animation, its Realflow for pros, and Blender/ Houdini Fluids for faster results, I guess ;)

have fun

TylerAfx

simon-d
01-17-2009, 02:30 PM
Really? That simple, huh? Sounds great:) I guess the studio setup is quite important to get just right then.

Now, regarding the geometry, you're def. right about zbrush/mudbox. I don't own any of theese softwares, but I might look into buying zBrush for the job. It's def. affordable and the tut's on the site is really great and comprehensive. Looks like I could learn how to get the water structure in a day or so.

But what about "Paint on Surface". Do you think that could do the trick?


Hey, and thanks for the advice. Really, REALLY appreciate it:)

/Simon

TylerAfx
01-19-2009, 04:53 PM
Well, I wouldn't call it simple to make it look realistic ;)

what do you mean by paint on surface ?

also be careful when rendering, to setup the shaders properly considering if the water geometry is intersecting with the body or not...

cheers and good luck

TylerAfx

simon-d
01-20-2009, 01:25 AM
Well, mate. To be honest, I don't think it's was that hard to make it look realistic after all. Thanks to your guidence, I came up with theese 3 pic, wich was ideal for the purpose:

http://img520.imageshack.us/img520/3110/water1fv8.jpg

http://img440.imageshack.us/img440/2261/water2cb6.jpg

http://img514.imageshack.us/img514/5541/water3qg9.jpg

I'm sorry, I cannot embed the pictures. It's imagehack.

Paint on Surface is a plugin for C4d, that does exactly what it says:) I haven't had the chace to fool around with it, but it looks pretty cool.

Thanks again, mate.

/Simon

steppes
01-20-2009, 08:55 AM
hehe, i would be more interested in the original gisele bundchen schader :o)

Huv
01-20-2009, 09:02 AM
hehe, i would be more interested in the original gisele bundchen schader :o)
Well, i'll leave you the shader and take gisele :lol:

TylerAfx
01-20-2009, 01:04 PM
Thanks again, mate.



Sure Thing, wasn't difficult after all ;)

cheers

tylerAfx