View Full Version : subsurface scattering
akiefer
10-03-2007, 08:12 PM
Hi,
Are there any links to methods of work for sub surface scattering with VRay and c4d? I have noticed that some of the Vray material options are not the same fro the Max implementation and Cinema...
Albert
glass.use
10-03-2007, 08:27 PM
yes sss is missing :(
vesale
10-03-2007, 08:57 PM
the sss is located in the refraction options of materials
glass.use
10-03-2007, 09:27 PM
i know but i couldn't get it to work at all
akiefer
10-03-2007, 09:45 PM
Not entirely... the option is there in the refraction section of the Vray material but how to systematicall work it is still a puzzle :)
I am working on it though...
http://www.sectora.net/vray/green_jelly.jpg
Albert
InTheCity
10-03-2007, 11:52 PM
I was having no success until I turned my fog level (absorption) to 1 (full)
and the 'Light Multiplier' in the SSS settings to at least 1000%
My diffuse material is 20% transparent, but it won't appear transparent with the high absorption.
I also have some low level AO in the diffuse channel for a little grunge/dirt.
http://www.project1media.com/vray/sss.jpg
http://www.project1media.com/vray/ao1.jpg
http://www.project1media.com/vray/fog1.jpg
Don't quote me on this being the intended way, but it works for what its worth.
InTheCity
10-04-2007, 04:55 AM
Here's another;
http://www.project1media.com/vray/statue.jpg
and the material -
http://www.project1media.com/vray/SSS.rar
akiefer
10-04-2007, 09:14 AM
Looks great in the city...
I found out that scale also is a BIG issue once again ;)
So for instance the cube in the above exaple... when I applied that material to the material scene (the one you see around here a lot with the orb, the surface of that holder was completely transparent!
Albert
DanieleF
10-05-2007, 04:25 PM
Hi guys,
the SSS effect need a diffuse layer with some transparency (usually a high one, for example > 80%), a reflection or specular layer with use fresnel checked, the refraction layer with volume and sss activated.
the Volume should have the amount set to 1 with a color different from totally white. Aso some level of glossiness in the refraction layer could give better results.
Cheers
Daniele
Hi guys,
the SSS effect need a diffuse layer with some transparency (usually a high one, for example > 80%), a reflection or specular layer with use fresnel checked, the refraction layer with volume and sss activated.
the Volume should have the amount set to 1 with a color different from totally white. Aso some level of glossiness in the refraction layer could give better results.
Cheers
Daniele
place material example please ;-)
Fluffy
10-05-2007, 05:13 PM
mm. yes Daniele, the only result I get with similar settings as what you explained is closer to frosted glass than SSS.
Would you mind sharing an example?
InTheCity
10-07-2007, 08:00 AM
Check link above, she described pretty much the same technique as in my sample file.
Fluffy
10-08-2007, 03:23 AM
Sorry, which link?
The only one I see is the one leading to your file, but nothing about a "she" describing anything?
I must be blind :)
klon22
10-08-2007, 07:07 AM
Sorry, which link?
The only one I see is the one leading to your file, but nothing about a "she" describing anything?
I must be blind :)
here is the file: http://www.project1media.com/vray/SSS.rar
she, may be pic about she: http://www.project1media.com/vray/sss.jpg
lol
or may be she:
http://www.project1media.com/vray/statue.jpg
ok, tnx for info
InTheCity
10-08-2007, 08:57 PM
I assume DanieleF is a she.
My point was, somebody asked her for a sample file and I'm saying I'd already shared one with a similar setup.
stefan
10-08-2007, 09:25 PM
no DanieleF is our main programmer with Renato;-)
he is a he...
cheers
stefan
http://www.kolobok.us/smiles/artists/laie/Laie_24.gif -> http://www.kolobok.us/smiles/artists/snoozer/mafia.gif
http://www.kolobok.us/smiles/artists/connie/connie_mykilroy.gif
vesale
10-09-2007, 09:43 PM
stefan, or daniele or renato, is there a chance to get some clue or hints whatsoever to how to get a working SSS or kind a bakclight material?
i got a current project for wich i must do panel of sliced marble with backlight hided, everything i had try didnt work that far... :cry: :cry:
we need some help, please enlighten us :cry:
nycL45
10-10-2007, 07:05 PM
Thanks for the help with SSS InTheCity and DanieleF.
BTW, after a year + of reading tens of thousands of posts about VfC over at CGTalk and up until just after VfC hit the streets, I too thought DanieleF was something other than a male.
stefan, or daniele or renato, is there a chance to get some clue or hints whatsoever to how to get a working SSS or kind a bakclight material?
i got a current project for wich i must do panel of sliced marble with backlight hided, everything i had try didnt work that far... :cry: :cry:
we need some help, please enlighten us :cry:
I don't think this is currently possible due to the bug described here:
http://forum.vrayforc4d.com/viewtopic.php?t=495
...but I would love to hear I'm wrong. I'm trying to a create a sss-skin material. Have had no luck so far.
bunk
InTheCity
10-13-2007, 11:43 PM
...but I would love to hear I'm wrong. I'm trying to a create a sss-skin material. Have had no luck so far.
bunk
Skin is tricky, a constant value won't cut it, you'd need to create some sort of suppression map that lessens the effect in smaller areas, such as fingers and ears.
a constant value won't cut it
I'm already happy with a constant value. So far I have not seen any proof that that is even possible.
Cheers,
bunk
stefan
10-15-2007, 05:27 PM
we are not aware of a bug in the volume refraction?
sss is possible of course. make sure your volume isnt too dark, use slight values only. of course a sss material need roughness, most plastics also have a bit of diffuse body in it.
it also sees backlight (and shadpws) of course...
cheers
stefan
Did ya found out a way Vesale?
I'd also be interested in a backlit plastic. Gat something quite OK from AR with chanlum, but in animation it was way too slow :(
As for a skin shader start...
http://www.shtl.org/FC4D/SMC104/smc104_planche-01-1600.jpg
far from being perfect, but if anyone's interested in this as a base research? :wink:
Just descovered thoose SSS shaders from "inthecity", I'm gonna check it out... So thanks for sharing guys.
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