View Full Version : further effects?
Sputnik
10-04-2007, 04:32 PM
I´ve seen a tutorial for max-vray with some additional effects they use for their renderings. which are listed in the window "atmospheric effects".
Do they come from Max or are they a part of Vray?
If they are yet developed in/for Vray it would be great to have some of them 8) !
For example the toon-effect is named VrayToon -= included in Vray-Engine?
Link:
http://www.3d-palace.com/forum/showthread.php?t=14155
Sputnik
10-04-2007, 04:34 PM
For quick viewing:
Effects window from the tutorial site:
http://www.3dshowreel.com/tsc1/d/2793-1/toon.JPG
We have Sketch & Toon it`s better.
RenatoT
10-04-2007, 06:24 PM
Hello,
the volumetric effects will be in the 1.1 release.
So will be possibile to Trace Hair (raytracing mode no memory), Pyrocluster, volumetrics lights effects.. and others standard Environment Volume effects.
Cheers
Renato
Sputnik
10-04-2007, 07:49 PM
We have Sketch & Toon it`s better.
Hi Tong!
Not everybody has Sketch&Toon.
If the toon option is already developed for vray, it wouldn´t be a disadvantage to have it. 8)
Apropos S&T:
I haven´t got S&T, but I tested it by a friend and was really disappointed:
It gives surely great possibilities to influence outlines, fillings etc. ..but you need very clearly built models...
...I often use 3D-data from architects which comes in DXF format. In this case S&T is almost useless because it´s almost unpossible (or better said: unpossible) to get clean drawings without strange lines in the surfaces caused by heavy triangulation.
We tried almost everything with so many settings because I planned to buy it...but the only way was to manually disable these interfering lines (horrible) ...and I gave up.
I tested in turn the toon-option in fryrender with some dxf-3D-files: It was perfect without any additional work on the model and elimination of triangulation lines.
So I don´t think thatt S&T is the "one and only"-solution...
If the toon option is already developed for vray, it wouldn´t be a disadvantage to have it. 8)
yap.
It gives surely great possibilities to influence outlines, fillings etc. ..but you need very clearly built models...
...I often use 3D-data from architects which comes in DXF format. In this case S&T is almost useless because it´s almost unpossible (or better said: unpossible) to get clean drawings without strange lines in the surfaces caused by heavy triangulation.
Use Functions - Untriangulate, I do this all the time with Archicad files, files from 3dmax I import in Obj(polygons) format - 1to1 withot triangels.
We tried almost everything with so many settings because I planned to buy it...but the only way was to manually disable these interfering lines (horrible) ...and I gave up.
You just don`t no how to cook it ;-) I mean S&T have so many tweak options, so even without untriang you can make good image.
So I don´t think thatt S&T is the "one and only"-solution...
yap, just one of many.
Sputnik
10-04-2007, 10:27 PM
You just don`t no how to cook it ;-) I mean S&T have so many tweak options, so even without untriang you can make good image.
Yes, it´s possible.
We just didn´t get satisfying results trying different display options (edges, outlines etc...) tweaking the angle of edges/lines to be displayed. Some lines had simply a behaviour like it would be a gap inside the object face...(not in normal rendering!). When we managed to let them disappeare there were always important details we lost too.
I asked for a solution in the german C4D-forum (cgnetwork) but got only advices to select the edge and apply some S&T-tags (I forgot the name) on them...
...it was all too troublesome...
afternooncoffeeboy
10-04-2007, 10:33 PM
i used sketch n toon a lot for construction view our tools. i think its a damn powerful module..and what ive read the most fast toon module/plugin and best :o
Sputnik
10-04-2007, 11:14 PM
i used sketch n toon a lot for construction view our tools. i think its a damn powerful module..and what ive read the most fast toon module/plugin and best :o
Yes, it´s possible :D
I know that it´s a good module with a variety of options.
I just talk about a special case: to get some reasonable results from difficult DXF-files...
In the most cases I need only simple lines (technical look) and not a sketch/scribble-looking image...and I didn´t succeed :?
place here DXF file, please, some thing usual and big (house , mansion etc.)
i will try to make technical pencil ;-)
Sputnik
10-05-2007, 12:00 AM
place here DXF file, please, some thing usual and big (house , mansion etc.)
i will try to make technical pencil ;-)
Cool! I´ll search for an example tomorrow!
Thank you!
Sputnik
10-05-2007, 01:24 AM
@vrayforc4d-team: sorry for this toon/s&T discussion 8)
@Tong:
I´ve found some screenshots of our tests with DXF in S&T and marked some problematic points:
I´ve thought more about triangles but as I see now (the tests are longer ago :oops: ) most of them are simply lines from the parts the 3D-objects are "assembled" from.
I´ll look for the DXF-source-file of this project to send it to you!
http://www.formshake.de/VSTGTst.jpg
As I described toon-render in fryrender rendered the same things absolutely clear.
I include a small shot of this project we rendered in the "usual" way some months ago, also without any problems:
http://www.formshake.de/VSTGTmini.jpg
Mayan
10-05-2007, 06:02 AM
Use Functions - Untriangulate, I do this all the time with Archicad files, files from 3dmax I import in Obj(polygons) format - 1to1 withot triangels.
I have very bad experience with "untriangulate" with areas with holes like a wall with windows. Created n-gons overlaps this holes. And this command doesnt connect for example two walls (one above the second - each in its floor) because they are two objects and there is a line between them visible.
it`s only quick solution, i don`t mean it`s streptomyosin to all problems with geometry, there is other
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