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View Full Version : camera projection + texture baking


johnnym
05-11-2009, 03:10 PM
the problem is that for some of us vray is currently not a solution.

i'm a matte painter. a lot of my work involves camera projections.

camera projections don't work in vray.



camera projection is, at this point in time, a pretty fundamental tool so for vray to lack this is very frustrating.




For architectural visualisation, R11's "Projection Man" is a really fast way of setting up the new building inside an environment, for making quick camera moves for photorealistic animations.

Unfortunately, VRay doesn't seem to map the projections rightly. I hope there will be a solution for this in a future VRay version.
So please, dear people of VRayForC4D, i hope you can resolve this in due time, and try to give some attention to texture baking as well, since Unity 3D or other engines, are becoming part of our architectural toolkit for presentations as "virtual reality"

FYI, i'm using the VRay 1.1 demo for R11.

stefan
05-11-2009, 06:29 PM
projection man is not supported at the moment thats right, also no baking.

this is due c4d sdk restrictions that are not so easy to overcome. not all things of c4d are open to 3rd party engines. also all other 3rd party engines do not support these features for the given reason.
we of course will try to add that with the help of maxon.

camera projection you can do also now, just make it with a c4d material, and transform it in an UVW. this will render your camera projection also in vray nice. not elegant but defintly works.

cheers
stefan

johnnym
05-11-2009, 08:35 PM
ok thanks, Stefan. Will try that.

totze
08-11-2009, 04:10 PM
pleaccccceeee 8)

artzfx
09-23-2009, 04:44 AM
Baking for Unity scenes is the one feature I have been waiting for in VRAYforC4D since 1.0 so I can finaly start using it. What a shame Maxon appear to have no interest in helping you deliver it to us.