johnnym
05-11-2009, 03:10 PM
the problem is that for some of us vray is currently not a solution.
i'm a matte painter. a lot of my work involves camera projections.
camera projections don't work in vray.
camera projection is, at this point in time, a pretty fundamental tool so for vray to lack this is very frustrating.
For architectural visualisation, R11's "Projection Man" is a really fast way of setting up the new building inside an environment, for making quick camera moves for photorealistic animations.
Unfortunately, VRay doesn't seem to map the projections rightly. I hope there will be a solution for this in a future VRay version.
So please, dear people of VRayForC4D, i hope you can resolve this in due time, and try to give some attention to texture baking as well, since Unity 3D or other engines, are becoming part of our architectural toolkit for presentations as "virtual reality"
FYI, i'm using the VRay 1.1 demo for R11.
i'm a matte painter. a lot of my work involves camera projections.
camera projections don't work in vray.
camera projection is, at this point in time, a pretty fundamental tool so for vray to lack this is very frustrating.
For architectural visualisation, R11's "Projection Man" is a really fast way of setting up the new building inside an environment, for making quick camera moves for photorealistic animations.
Unfortunately, VRay doesn't seem to map the projections rightly. I hope there will be a solution for this in a future VRay version.
So please, dear people of VRayForC4D, i hope you can resolve this in due time, and try to give some attention to texture baking as well, since Unity 3D or other engines, are becoming part of our architectural toolkit for presentations as "virtual reality"
FYI, i'm using the VRay 1.1 demo for R11.