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Guss
10-12-2007, 09:17 PM
http://img267.imageshack.us/img267/1319/newbed023mr3.jpg

near the end

some truble with the ies light but i'm very happy

glass.use
10-13-2007, 01:58 AM
great job Guss, only you need to fix a problem which is the quality
like the image is blurred

Rich_Art
10-13-2007, 08:15 AM
looks cool. Perhaps you can make the image a little sharper.

Peace,
Rich_Art. :wink

Guss
10-13-2007, 09:27 AM
= Perhaps you can make the image a little sharper.


wich are better AA parameter?

glass.use
10-14-2007, 01:17 AM
try sincLasoz i think like this its named with amount 1.5 default
:D Adaptive DMC 1-4 .01

Gecco
10-14-2007, 01:50 AM
sincLanczos :D

BTW Cornelius Lanczos was a hungarian mathematician :wink:
More on WIKI: http://en.wikipedia.org/wiki/Cornelius_Lanczos

Guss
10-15-2007, 06:24 PM
http://img147.imageshack.us/img147/7826/01gl1.jpg

sincLasoz 1.5 default
Adaptive DMC 1-4 .01

5h rendering

intel core2 T7200
2gb ram
at this resolution

glass.use
10-15-2007, 06:31 PM
Now its great because its sharper and clear.

but the time is pain -.- i have almost like your spec but most of my renders max time is 1 hour at high quality. maybe theres something wrong with your settings.

theres something in your ceiling, spots because the low quality

make it hemispheric subdiv: 70 inter samples : 40

you will get better result :wink:

Guss
10-15-2007, 06:45 PM
the celing is very strange. I check and recheck it. there's not coplanar faces, all is ok, but it creates unusual results. Maybe i use too low settings in gi (default medium quality). I've put ies lights for every lamp, i think they extend rendering time.

Tanks for you to appreciate my work :lol:

rhodesy
10-16-2007, 05:01 PM
beautiful scene and very vray! I think the different AA setting definately helps and gives it that charicteristic vray sharpness that is so appealing. However on looking at the image here and some of my own testing it seems that this method/filter produces jaggy AA as it is sharpening - what is the best way to reduce this and will it impact heavily on the rendertimes and level of detail that it brings out? Or is there another one that it recomended that doesn't produce the jaggy edge?

KevinJ
10-16-2007, 08:04 PM
Nice render!

choppir
10-16-2007, 09:14 PM
looks brilliant mate.

I think the only thing you can work on to make it more realistic is the carpet and maybe those 3 portraits above the bed...

The furniture materials looks great!

_mats_
10-16-2007, 10:08 PM
looks great..

another thing I noticed is that the bed looks too short.. if you are 6' tall you feet might hang off the bed...

look at the loveseats to the left and picture someone sitting there, then picture that same person's length laying on the bed..

I think..


Matt -

adri
10-16-2007, 10:30 PM
why do they leave their lights on during the day?

my dad goes round the house hourly turning off unused lights...

:-)

Damsel
10-17-2007, 05:37 AM
LOL so do I adri, but not with vray. Beautiful work in this scene!!

Tong
10-17-2007, 08:30 AM
why do they leave their lights on during the day?

my dad goes round the house hourly turning off unused lights...

:-)

it`s makes image more warm, the same do photographers for interior shots

Guss
10-17-2007, 06:20 PM
tank you all, for the comments. The bed has the right size (2,1mt), it seems too short because the room is very big. The people that live in this room don't care about unused light :( .
http://img152.imageshack.us/img152/9580/01copyic3.jpg

after some PS

Damsel
10-17-2007, 06:22 PM
Just beautiful! :D

Fluffy
10-17-2007, 06:28 PM
I think you should lose the lights coming from the chandelier, they look like big artefacts and are the first thing we see in this render. They distract way too much for now.
Now just increase the GI quality and you'll have a perfectly beautiful render.

Rich_Art
10-17-2007, 06:41 PM
Very Very nice.. And I second what Fluff said. :)

Peace,
Rich_Art. :wink:

Tong
10-17-2007, 07:13 PM
flying carpet :wink:

glass.use
10-17-2007, 07:18 PM
flying carpet :wink:
:lol: that have nothing to do with vray =P
if he want crit on the overall work i say also the bed is little short.
and need to minimize the bump for the carpet.
and also like fluffy said turn off the lights.

finally > a great image will come :D

Tong
10-17-2007, 07:39 PM
i think yes, if he use vray displacement :oops:

glass.use
10-17-2007, 07:51 PM
forgot that :oops: i take back what i said.

Fluffy
10-17-2007, 08:08 PM
I don't think he should tone down the carpet displacement, he would lose his fluffy effect.
He should also keep the IES lights an the side of the bed, these look great and add eye candy to the render, just remove the chandelier illumination, I think.

If you are not sure how to remove the artefacts, increase the hemispheric subdivision and interpolated samples a bit, it should do the trick :)

msuldas
10-17-2007, 09:33 PM
ohh guss this looks really great, I was wondering which color mapping type you used because I can really feel the sun in the room and it makes sence. Can you please give some tricks about detailing to achive this kind of renderings.
Thank you very much

Guss
10-18-2007, 09:57 AM
How many comments!!!

I'll take care of every advices. tank you all again

I was wondering which color mapping type you used because I can really feel the sun in the room and it makes sence.
: exponential 1.5 - 1 subpixel mapping on

Invisible Man
10-21-2007, 08:03 AM
Hi Guss,
I second & third all the comments. This is a terrific image, congratulations! You have really excelled in creating a sense of sunlight (with a little help from V-ray ;P

Can you be more detailed re- Exponential mapping
ie what value does 1.5 refer to?

what is the dark multiplier value & the bright value? Is the gamma at 1 or 1.5?
thanks & keep up the great work

Guss
10-21-2007, 07:45 PM
Can you be more detailed re- Exponential mapping
ie what value does 1.5 refer to?

what is the dark multiplier value & the bright value? Is the gamma at 1 or 1.5?
thanks & keep up the great work

1.5 is the dark multiplier, 1is light multiplier gamma = 1,
http://img504.imageshack.us/img504/2007/settingsal2.jpg

Guss
11-01-2007, 07:12 PM
http://img108.imageshack.us/img108/1494/newbed024zg6.jpg
a new test
strange effect on the carpet.
the ceiling doesn't works. i don't understand why.

Tong
11-01-2007, 08:03 PM
try to increase irr.map hemispheric subdivsion, and there is no shadows in some places, and how opens with "Question" furniture? and carpet still flying ;-)

ps: I love it, with some small tweaks it will be even better.

http://img45.imageshack.us/img45/7316/newbed024zg6ar1.jpg

scanmead
11-01-2007, 08:08 PM
ahhh... now I love the lighting! The room has a lot more depth, and details really stand out. The rug still looks good, just a bit different.

The ceiling has a bit of tight geometry in it, and I've noticed similar artifacts in some of my stuff. Standing by to see if someone says how to get rid of it.

Guss
11-01-2007, 09:13 PM
try to increase irr.map hemispheric subdivsion, and there is no shadows in some places, and how opens with "Question" furniture? and carpet still flying ;-)

thanks for the observations

about the flying objects:

http://img122.imageshack.us/img122/4429/flyingxc3.jpg
they doesn't fly,i don't understand why they seem to fly.

the ceiling with higher value of hemispheric sub
http://img221.imageshack.us/img221/9563/ceilingyr1.jpg
it still has artifact
maybe i have to set some other parameters

Tong
11-01-2007, 09:46 PM
carpet with displ? and it`s displace top surface and bottom surface, so it`s flying, i think.

try use "shift" value in displ settings

sadece
11-07-2007, 08:49 AM
very very good result. but
what's wrong with the floor mapping at the left side of the image? it doesnt seen perfect.