InTheCity
10-15-2007, 12:55 AM
On occasion any lights that I try to build w/ interior shots, fail to illuminate the scene as planned. The scene scale is right, the transparent materials working correctly and the wattage of the lights set as they should be. But to no affect.
In the second scene, I had to duplicate my lights, increase size and make invisible, just to get some light in the scene.
Other times it works as planned and there's no further tweaking needed.
It would be more convenient if the Area-sphere had a controllable falloff range.
This shot is rendered, with an overlay to show the light size.
http://www.project1media.com/vray/overlay1.jpg
In the second scene, I had to duplicate my lights, increase size and make invisible, just to get some light in the scene.
Other times it works as planned and there's no further tweaking needed.
It would be more convenient if the Area-sphere had a controllable falloff range.
This shot is rendered, with an overlay to show the light size.
http://www.project1media.com/vray/overlay1.jpg