View Full Version : Color Bleed
MrBraun
10-15-2007, 11:07 AM
Would be great if have a way (like Final Render) to reduce a color bleed.
glass.use
10-15-2007, 11:57 AM
i second that ;)
if you guys can do so please do. =)
stefan
10-21-2007, 08:19 PM
why all want to make unrealistic images?
if possible we will add some time....
cheers
stefan
blewis
11-15-2007, 10:39 PM
Try the GI > Post-Processing > Saturation
afternooncoffeeboy
11-15-2007, 11:10 PM
why all want to make unrealistic images?
if possible we will add some time....
cheers
stefan
simply cause there are thousands of different styles other than 'realistic' :roll:
rikky
11-16-2007, 07:57 AM
But I thought the whole point of using vray was for realism!?!?
Use AR or Sketch and Toon for non-realism.
ichi.one
11-16-2007, 09:32 AM
I don't think this goes for every user, photoreal isn't everything.
For me it's about making good looking images, photo-real or not.
Stupid ex.: most pictures of women in magazines/adver. aren't "photo"-real.
I think alot of profesional photographers would like to have some controle over colourbleed or how many times a lightray bounces around in their studio.
When I showed my clients the first pictures on the maxwell site they told me this was not what they wanted, it's was too real, the pictures didn't feed the imagination, people wouldn't understand it was a designconcept an idea for a building not something that was already build.
Look at the work of Auralab or Artefactory they work for the highend range of architects, their pictures aren't photoreal, but they tell the story of an idea, a concept.
So i think the more tools and controle, the better,
otherwise we would all be using Maxwell :lol:
sorry for the rant
STRAT
11-16-2007, 10:25 AM
saturation in materials - bring it back!
stefan
11-21-2007, 06:20 PM
ichi.one but auralab (they split sadly ) know how to render and dont use overbright colors and saturation. thats the point. i am not telling about photoreal or not. also for abstract you should use the good concepts. it will pay for any style.
as said in some later update we will add it as users request it, but we need to wait until vlado makes it. it isnt in sdk yet.
cheers
stefan
ichi.one
11-21-2007, 07:43 PM
ichi.one but auralab (they split sadly )
well we got now 2companies to check :wink:
what i meant to say is that the more controle the better,
ex. if you want to use heavy colorbleed you should be able to
do that in the software, real or not
Diegoto
12-04-2007, 04:49 AM
The case for me is that the clients want to see the exact colors they pick for their renderings.
Personally, I love the overall of renderings using physical sun and sky: the shadows have a little blue and the "yellow like" sun color.
But what they get is: blue + yellow = green. And, if we add a nice grass area next to the building.... Well, you can imagine the wall next to it. :shock:
When a client picks a color from a painting company, that is what I have to deliver. Even if I got to use gray based HDRIs and low saturation for the GI to avoid bleeding.
Cheers!
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