c4d-Jack
12-15-2009, 03:26 PM
Hello,
I have just released an update for SurfaceSPREAD to version 1.00.23.
Changes:
Improved Slope Filter
In the Slope Filter (in the SurfaceSPREAD Object and also in the Distribution Override Tag) the axis can now be set from "+Y" (default) to "Custom Direction" and link a Null Object. The Null Object's Z axis will then be used as direction by the filter.
That way you can intuitively grow more trees on the sunny side of a mountain or moss on the weather side of a tree.
New Distance Shader
The Distance Shader can be compared with a simple Proximal Shader. The gradient spreads from the active camera. That is quite handy e.g. to blend in a detail texture when coming close to an object. To do this, simply put the Distance Shader into the mask channel of a Fusion Shader, or use it as layer mask in a Layer Shader.
Normal Bug fixed
Shaders and renderers depending from the polygon normal direction (e.g. Vray) sometimes produced a strange result when the clones were aligned along the surface normal. This has now been fixed.
+ + +
All customers, please download the latest version from the website and install it:
SurfaceSPREAD Plugin Download (http://www.c4d-jack.de/html/downloads/surfacespread/en/demo.php)
The manual PDF has also been updated:
SurfaceSPREAD Downloadseite (http://www.c4d-jack.de/html/downloads/surfacespread/en/downloads.php)
Cheers,
Jack
I have just released an update for SurfaceSPREAD to version 1.00.23.
Changes:
Improved Slope Filter
In the Slope Filter (in the SurfaceSPREAD Object and also in the Distribution Override Tag) the axis can now be set from "+Y" (default) to "Custom Direction" and link a Null Object. The Null Object's Z axis will then be used as direction by the filter.
That way you can intuitively grow more trees on the sunny side of a mountain or moss on the weather side of a tree.
New Distance Shader
The Distance Shader can be compared with a simple Proximal Shader. The gradient spreads from the active camera. That is quite handy e.g. to blend in a detail texture when coming close to an object. To do this, simply put the Distance Shader into the mask channel of a Fusion Shader, or use it as layer mask in a Layer Shader.
Normal Bug fixed
Shaders and renderers depending from the polygon normal direction (e.g. Vray) sometimes produced a strange result when the clones were aligned along the surface normal. This has now been fixed.
+ + +
All customers, please download the latest version from the website and install it:
SurfaceSPREAD Plugin Download (http://www.c4d-jack.de/html/downloads/surfacespread/en/demo.php)
The manual PDF has also been updated:
SurfaceSPREAD Downloadseite (http://www.c4d-jack.de/html/downloads/surfacespread/en/downloads.php)
Cheers,
Jack