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View Full Version : Shademaster test of HQ Plants in AR3/C4D 11.5


Tong
12-19-2009, 01:09 AM
There is not much images with our plants in Advanced Render, mostly people who use it, traditionally use vray, can`t think why :D

but here is tests by Shademaster in AR3, LWF, minor post with DOF and levels.

Each tree is around 300.00/600.000 poly mark. Rendertime for this scene was 10 minutes. I just read that setting your AA filter to raytrace this scene can render faster than that. (c) Shademaster



ps: http://forums.cgsociety.org/showthread.php?f=47&t=802234&page=21&pp=15

Shademaster
12-19-2009, 01:20 PM
Thanks for posting these! I'll update with some new images if I get some newsworthy renders done :) .

Tong
12-19-2009, 01:23 PM
if they will be with AR3 you can post it here, in this thread, i think all people will be interested in AR3 good images for learning.

if vrayc4d renders, you can post here: http://www.forum.vrayforc4d.com/forumdisplay.php?f=20

Tong
12-20-2009, 09:31 PM
Tried it with 100.000 trees this time. Rendertime remains exactly the same for every render no matter how many/little trees I use 18 minutes on 1080p. When my new RAM arrives tomorrow I'll try a couple of million trees

added new images

choppir
12-21-2009, 02:44 PM
Wow man, this is awesome!!!!! Rendered ver very well! :shok:

nice Tong :-)

#mf
10-19-2011, 01:15 PM
canīt believe the short rendertime!
impressive