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View Full Version : Empyrean Isles (first image with Vray) updt 21 oct


jddog
10-20-2007, 05:17 PM
Hello,
finally after different test and exercise I post here my first image made using Vray. Physical sun and sky, more that 30 Vr lights, Vrcamera + dof for a pretty big document: ca 200Mb rendered like a charm. No postwork, the render is raw.

jd

http://www.jdaulte.ch/extgallery/2007/empyreanisles_01.jpg

glass.use
10-20-2007, 05:56 PM
Nice image jddog, hope to see more of your good works here :wink:
just 2 things got my attention, try checking subpixel to get rid of the sharpness on the edges
another thing.. whats the black small tree in the right window :lol:

jddog
10-20-2007, 08:19 PM
try checking subpixel to get rid of the sharpness on the edges
another thing.. whats the black small tree in the right window :lol:

ty for comment glass... heee :oops: what do yu mean exacly with subpixel? Are you talking about Antialias? ...

The small tree is a japan maple (Acer japonica 'Dissectum Garnet'), due to the shadow it looks balck, normally is red...

more image will come about this interior...

jd

Rich_Art
10-20-2007, 08:38 PM
Very nice jddog.

subpixel is an option in the color mapping tab. ;)

Peace,
Rich_Art. :wink:

glass.use
10-20-2007, 08:47 PM
thanks, the subpixel is in the color mapping settings ;) give it a check and see

MrBraun
10-20-2007, 10:43 PM
Welcome here Julien!!

Nice image!!

I see forward for more your scene! ;)

jddog
10-21-2007, 09:51 AM
thanks gs... I will chek the subpixel. More image will come soon ;)

jd

jddog
10-21-2007, 07:49 PM
here a small sunday update ;)

http://www.jdaulte.ch/extgallery/2007/empyreanisles_02.jpg

glass.use
10-21-2007, 08:17 PM
nice update :) especially with subpixel

just add specular to the floor and lower the contrast to get red of what ppl call cloor bleeding =p

stefan
10-22-2007, 08:42 AM
very nice images,
but i will try to either adjust color mapping or your material colors, the images are a bit too saturated i think.
cheers
stefan

Rich_Art
10-22-2007, 10:53 AM
Very nice update. :)

Peace,
Rich_Art. :wink:

rhodesy
10-22-2007, 03:45 PM
Have you used AO in your wall material? There seems to be a strong line at the wall ceiling junction - more than is usually seen with vray but i quite like it as it helps to define the geometry of the room.

ZuluQ
10-22-2007, 04:16 PM
Love your render, its a good combination of great design and beautiful ilumination.

Im trying to do one of my own, and i want to know if you use an image for the background or is just the physky?

glass.use
10-22-2007, 04:24 PM
i think its sky and its colorful probably of using HSV Exponential :)

jddog
10-22-2007, 07:42 PM
It's a physical sky, no background image. Nope no HSV exp but linear... I think this type of color mapping causing the problem of the yellow dominant color in the main image. I'm working on it ;)

jd

jddog
10-24-2007, 09:22 AM
I've decided to switch from the user gallery to the wip to continue to work with this project and create some night version too

You can view the thread here (http://www.forum.vrayforc4d.com/viewtopic.php?t=767url)