PDA

View Full Version : my first exterior rendering


tecnico
10-22-2007, 05:46 PM
hi guys
this is my work
they don't want tree or car... nothing
please tell me what con i do to make better?

http://img85.imageshack.us/img85/1508/esterniabbinateqk7.jpg

glass.use
10-22-2007, 06:00 PM
http://img85.imageshack.us/img85/1508/esterniabbinateqk7.jpg

thats the source of the image =D

put it between the :wink:

Tong
10-22-2007, 06:21 PM
use real life colors, sky background

no reflection on any material?

choppir
10-22-2007, 06:30 PM
I would say work on textures and detail...

tecnico
10-22-2007, 06:31 PM
i don't have reflection
i think there is something to adjust in the setting
i don't know

tecnico
10-22-2007, 06:37 PM
i have textures in the roof very bad and wood for roof
high quality for GI

kraphik
10-22-2007, 06:52 PM
add some gardening. It seems bit lifeless without any "RPC".

Sputnik
10-23-2007, 01:36 AM
Hi tecnico,

some ideas:

First of all I would say you use a wrong light.
The light-rays you can see between the roofs are not parallel = it cannot be sunlight = the look is like of a small model lightened with a lamp.
Try sun+sky.
Take the sun-object in C4D (and set location+day time) and add a light-vray tag with activated sun+sky..

My second tip: Is it possible to change the view?
I would go down and use a lower value for the focal lenght (for example 35mm instead of 60mm(?)) to achieve more perspective.

Then tune a little your materials (use specular when you need more reflections, a texture or displacement for grass etc.)
What about a background?
You can place a plane behind your buildings and map an image on it.
Use vray-composition-tag for it with only >visible for camera<-mode activated.

Greetings!