j_forrester
10-23-2007, 01:06 PM
I am really struggling to get Glass looking like glass. I have read a few of these now and it seems that alot of people are struggling with the same problem. One of the main reasons is getting realistic reflections from the sky. In the built in GI renderer this is very simple simple using a sphere and HDRI or Environment. I have played around with both of these options in the Vray settings with no look apart from total blow out in the reflections, not the nice soft sky reflections that are hoped for. Rendering with IR as first, LC as second, HSV Exponential. Tried HDRI maps inthe GI Env and Reflection but get nothing back?!
Any ideas (sphere's with HDRI, if so what kind of settings because I am getting no good feedback at all, good tutorials on this issue or a good Glass material that doesn't come out black in renders and reflects nice would be extremely well recieved.
Many thanks.
Any ideas (sphere's with HDRI, if so what kind of settings because I am getting no good feedback at all, good tutorials on this issue or a good Glass material that doesn't come out black in renders and reflects nice would be extremely well recieved.
Many thanks.