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View Full Version : Empyrean Isles | the WIP


jddog
10-24-2007, 09:21 AM
I've decided to switch from the user gallery to the wip to continue to work with this project and create some night version too of this interrior. So I think is better to place this work on the WIP area.
Here afetr comment recieved (thanks Rich_Art, glass.use, Mr Braun, stefan and ZuluQ) I made an update with some correction: no change of illumination made but only PhyCamera and Colormapping setting.

Here is the result (you can see prior images here (http://www.forum.vrayforc4d.com/viewtopic.php?t=716url)

http://www.jdaulte.ch/extgallery/2007/empyreanisles_03.jpg

glass.use
10-24-2007, 10:35 AM
much better jddog :wink: exponential right =)

gi artifacts are little obovious try increasing Hemispheric Sub and Interpolated in IR

Rich_Art
10-24-2007, 08:09 PM
Very nice update. Although I don't know if it is meant to be but the TV-furniture
is floating a little bit..

Peace,,
Rich_Art. :wink:

jddog
10-25-2007, 12:00 PM
gi artifacts are little obovious try increasing Hemispheric Sub and Interpolated in IR
Thanks for the tips, I will test it today...
I don't know if it is meant to be but the TV-furniture is floating a little bit.
Ultra light equipment, totally new material generation, something crazy you can't imagine... :roll: ups, thanks to point me at this details I really didn't see it !
jd

Rich_Art
10-25-2007, 12:47 PM
Hahaha, YW. :wink:

Peace,
Rich_Art. :wink:

jddog
10-27-2007, 03:27 PM
here the render using a higer Hemispheric Sub and Interpolated. Thanks for the tipp glass.use
jd

http://www.jdaulte.ch/extgallery/2007/empyreanisles_04.jpg[/url]

Rich_Art
10-27-2007, 05:31 PM
Very nice render jddog.

Peace,
Rich_Art. :wink:

glass.use
10-27-2007, 05:35 PM
indeed, now its really good :)