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Carles Piles
10-24-2007, 07:39 PM
http://www.3dluvr.com/carles/images/Gallery/Forgotten_Theater_fr50.jpg

Hi there,
This is a remake from a very old scene I did for GI testing purposes.
Now it's been a good chance to remake it using VRay and also it will be part of my upcoming demoreel2007 which will be released very soon.

This image is the frame 50 from a 250 frames animation (camera flythru).
You can download the animation here:
http://www.3dluvr.com/carles/DR/forgotten_theater.avi
(about 1.5Mb, Avi, DIVX6.6.1)

I hope you like it.
Regards,
Carles

kriss
10-24-2007, 07:49 PM
AWESOME!!!!!!!! how long are your rendertimes? could you share maybe your settings?

Rich_Art
10-24-2007, 07:49 PM
Yeah I like it .:) very nice Carles..
1 thing do.. it is to short. LoL.

Peace,
Rich_Art. :wink:

kriss
10-24-2007, 08:13 PM
yeah, tooooo short

Carles Piles
10-24-2007, 08:26 PM
Hi,
Thanks for the comments.
Setup has been little bit tricky, because there are two lights and when doing visible the big one (the windows) it cover the rear one (the sun).
Seems that Vray compositing tabs doesn't works with lights.

1st pass:
I used -HighQuality Animation- preset to store into file (calculation every 25 frames was more than enough).

The big light that's very raytracing expensive -has been stored with irradiance map- to accelerate the render. Usually lots of details are lost by doing that, but using high GI settings it worked fine this time.

So, I rendered a pass by doing the big light invisible so I can cast the sunlight (the one that's prejecting the windows shape into scene).

Color mapping was HSV Exponential with sub-pixel mapping checked-on to avoid highlights flickering

It took about 9 minutes per frame. (workstation with four opteron cores)

2nd Pass:
Later, I deactivated GI and made the big light visible, so I got the specularity that was missing when "invisible" was checked for allowing the sunlight entering into scene, so since only reflections are calculated it took very fast rendertime.

3rd Pass:
A spotlight with volumetry activated was used for creating the ambient.
It was done using C4D scanline renderer.
(about 1.5 minutes per frame)

4th Pass:
Once rendered and compsed in Combustion I realised that there are tons of dirt but no any crack in the walls. Also the ceiling corner had not occlusion enough, so I re-textured the scene with self-luminance materials with a cracks map used as mask plus some materials with Ambient Occlusion for the ceiling corner.
(about couple minutes per frame)

Finally all layers were composed in Combustion:
-Main render as base
-2nd specular pass in screen mode, opacity about 50%
-Volume pass in screen mode, opacity about 30%
-Cracks pass in multiply mode, opacity about 60%
-Color correction (removing saturation)
-Motion blur
-Birds footage masked and animated (gradual transform left to right and gradual scale down as "perspective" effect.

That's it :)
(I don't know if I'm self explained well enough, if you have some specific doubt don't hesitate to ask me).

Regards,
Carles

kriss
10-24-2007, 08:28 PM
thanks!thanks!thanks! i think thats enough for now...:d...

glass.use
10-24-2007, 08:52 PM
ahhhhh, well let me say that you've done an amazing piece of art here. i liked it a lot
the atmosphere is really make you feel the mood :)
the animation is really smooth and with no flickering at all! impressive job

the one thing im sad about is your steps of the animation
:cry: hard for me with 1 computer though :lol:

looking for more renderings from you Carles.

thanks

Carles Piles
10-24-2007, 08:53 PM
Well, I think is better one image than hundred words, so...
http://www.3dluvr.com/carles/images/passes.jpg

Also forgot to say that also subtle glow was applied in Combustion.

Regards,
Carles

Walli
10-24-2007, 11:45 PM
great work!

scanmead
10-25-2007, 01:14 AM
How absolutely delicious to see an abandoned place rendered in VRay! Amazing that you got the scene converted, rendered and a fly-through done in such a short time! (And I took notes on how you enhanced those cracks in the walls.)

Bravo!

jddog
10-25-2007, 12:01 PM
at this time I see absolutely nothing, no image and vids ? :?
jd

Rich_Art
10-25-2007, 12:46 PM
Same over here, but when you right click on the red cross, you can choose the properties. Just select and copy the URL and paste it in your browser. :)

Peace,
Rich_Art. :wink:

marshalartist
10-25-2007, 03:22 PM
Fantastic work and thanks for the explanation :D

stefan
10-25-2007, 04:05 PM
very nice animation carles:-)
cheers
stefan

Sputnik
10-26-2007, 11:52 PM
Cool..
..and a good idea to mix vray-results with some native C4D-modes like volumetric light or AO

...are the birds free models :oops: ?
...would be nice for some exterior shots... :roll:

stefan
10-26-2007, 11:59 PM
in the coming vray version 1.1 you will be able to render the volume lights directly in vray:-)

cheers
stefan

Rich_Art
10-27-2007, 12:15 AM
yeah....... :D

Peace,
Rich_Art. :wink:

ZuluQ
10-27-2007, 03:24 PM
What a beautiful peace of work, i hope someday i can achieve this result with one of my projects. Im looking forward to see more of your work here!!

I have two questions, when you render, in which format do you do the passes and what aspect ratio?, and when you combine all the passes in combustion (i dont know this software yet, but now is in my list of "to learn") the final output in which format is, and which codec do you use for compresion? I Always struggled with this part of the process, i cant get a nice and smooth animation or have problems with the reproduction of it, if you can give me some advices i'll appreciate it a lot.

ZuluQ

ps: i want to say is that we have to learn to use our imagination as you do, because i didnt see any post of you saying the things that vray doesn't have yet, you just take the potential of all the tools you have in hand and make great things. Thats all. Thanks.

Emre
10-27-2007, 05:16 PM
Ah Carles you are great. I've been a long time admirer of your work, and showing them to everyone.

It is great to see you here doing very nice. Thanks.

Carles Piles
10-28-2007, 08:51 PM
Thanks all for the comments :)
Sputnik:
Nope, birds are real footage I found in the Internet (really I just needed a silouette, so no high quality video was required).
Because that video has a quite uniform blue sky it's been quite easy to mask in Combustion.

Stefan:
That sound's great :)
I miss mostly the separate passes and objects ID, but I already read that you're working on it too. It will be a very welcome feature.

ZuluQ:
The format has been 1280x720 but sampling was not good enough (adaptative 0-3 if I'm remember right), so by using half size and 1pixel blur seems to work fine (it has been faster than using higher sampling).
Mostly of my demoreel has been done at 1280*720 undersampled and reduced later to half size. I saved some time by doing that.
(I had a limit about 10 minutes per frame because I've used just one computer)

Codec for this shot is DIVX 6.7 about 1500Kbps
The full demoreel is in both, .avi (Divx) and .mov (H264)
In my screen, DIVX avi looks better (contrast is very nice), H264 mov looks like green washed so there is no 100% black but dark green (i don't know how to fix that).

Cheers,
Carles

ZuluQ
10-29-2007, 12:42 AM
Carles, thanks for the info, i will take note :D

Gracias!

Sputnik
10-29-2007, 02:36 AM
Thanks all for the comments :)
Sputnik:
Nope, birds are real footage I found in the Internet (really I just needed a silouette, so no high quality video was required).
Because that video has a quite uniform blue sky it's been quite easy to mask in Combustion.


Thanks for the answer!
Masking on the homogeeous sky-background is a good idea-didn“t think about it!