View Full Version : Noisey Lounge
marshalartist
10-25-2007, 02:09 PM
http://www.marshalstudios.com/temp/LoungeR1.jpg
How can I improve the detail and reduce the noise, I already used quite high settings, but it seems to be fuzzy?
Fluffy
10-25-2007, 02:41 PM
Hard to see with the jpeg artifacts.
What Gi methods are you using, which types of lights?
marshalartist
10-25-2007, 02:53 PM
I have used an infinite light as a physical sun and sky and added light portals in each window to give more ambient light. For the GI I increased the DMC to 16 on min Sam, irradiance min/max -3, 0. HS 70 IS 30 and the Light Cache Sub 2000. I have Adaptive subdivision on AA and colour mapping set to exponential with sub pixal mapping.
marshalartist
10-25-2007, 02:58 PM
Here is a bigger version
http://www.marshalstudios.com/temp/LoungeBR1.jpg
Fluffy
10-25-2007, 03:25 PM
Alright, these come from the light portals. Increase the subdivision samples in the area light tab.
You can also juggle with AA a little bit, but I strongly advise against changing the values of the DMC sampler, unless you know what you are doing, because this will change subdivision on the whole scene (for blurry effects and GIs as well), and could slow your render down quite a bit.
I think your GI settings are a bit overkill for this kind of scene.
marshalartist
10-25-2007, 03:26 PM
Thanks Fluffy, I will experiment with what you have suggested.
choppir
10-25-2007, 03:37 PM
marshalartist,
Hope you are well,
just wanna ask you, the image in the back- is the sun not coming from the opposite side as in the room?
choppir
marshalartist
10-25-2007, 03:52 PM
Well spotted yes, I need to rework the photos and dress the garden up, it is a bit of a mess. I should have taken the photos at the right time of day but did not get a chance.
stefan
10-25-2007, 04:04 PM
i personally never use light portals, as vray is very fast without too and i feel has a better image then.
cheers
stefan
Fluffy
10-25-2007, 04:24 PM
Well, the whole point of light portals is to use lower GI settings, otherwise it's overkill.
The light portal is used to direct GIs through an opening, so that GI calculation are not spread throughout the scene, but solely on these portals. Speeds GI calculations quite a bit, and refines the GIs coming from these (hence the sharp shadows - which are not area shadows but GI, really).
If you need more light coming from your openings, then increase the light source strength, don't add some.
marshalartist
10-25-2007, 04:46 PM
The light Portals are definately improving the image giving a better spread of light especially around the door well and facing walls. The downside is it is taking twice as long to render, increasing the Portal subdivision is getting rid of the noise but taking much longer. I reduced the GI settings a lot but noticed some patchyness coming in so went for a comprimise. I think I have found some good settings now. I will post with and without the portals so you can see the difference, thanks,
Peter
marshalartist
10-25-2007, 06:01 PM
Ok here are the two version, with portals first then without.
http://www.marshalstudios.com/temp/LoungeSR2.jpg
http://www.marshalstudios.com/temp/LoungeR3.jpg
rikky
10-25-2007, 06:47 PM
I personally prefer the one without then (second image). I like the subtle color on the wall and the beach wood is great. IMHO.
glass.use
10-25-2007, 06:54 PM
the second is better imo, nice update :D
marshalartist
10-25-2007, 07:06 PM
thanks glass.use I prefer the first one myself but it takes four times longer to render!
Fluffy
10-25-2007, 07:11 PM
Looks like your GI settings are not high enough on the second one, to compensate for the missing light portals.
Increase the physical sky (or whatever light source you used) intensity as well.
As for the color, a little white balance fiddling would bring it closer to the pink hue you got on the first render.
marshalartist
10-25-2007, 09:51 PM
Thanks Fluffy I will try again.
marshalartist
10-25-2007, 10:54 PM
Yes I am pleased with this one, thanks. This took 16 mins at twice the resolution shown here :D
http://www.marshalstudios.com/temp/LoungeR4.jpg
marshalartist
10-26-2007, 12:08 AM
Last tweak,
http://www.marshalstudios.com/temp/LoungeR5.jpg
marshalartist
11-06-2007, 11:57 AM
http://www.marshalstudios.com/temp/LoungeR7.jpg
http://www.marshalstudios.com/temp/BedroomR1.jpg
http://www.marshalstudios.com/temp/LoungeR6.jpg[/img]
marshalartist
11-06-2007, 11:58 AM
http://www.marshalstudios.com/temp/LoungeR7.jpg
http://www.marshalstudios.com/temp/BedroomR1.jpg
http://www.marshalstudios.com/temp/LoungeR6.jpg
good good zero zero good zero zero good
why you don`t use white balance in phys camera?
glass.use
11-06-2007, 12:46 PM
and exponential in the bedroom. :wink:
marshalartist
11-06-2007, 02:27 PM
http://www.marshalstudios.com/temp/LoungeR8.jpg
http://www.marshalstudios.com/temp/BedroomR3.jpg
I did use the white balance and exponential I have tweaked the settings and upped the dark multiplier a lot.
marshalartist
11-06-2007, 04:20 PM
Last one
http://www.marshalstudios.com/temp/BedroomR5.jpg
STRAT
11-06-2007, 04:40 PM
nice testing Pete :)
in general,for archi rendering, i'd advise against window light portals and work your light solutions around to suit without them. they're not a natural phenomenon and a render will ultimately look more realistic without them
marshalartist
11-06-2007, 05:14 PM
Hi Steve,
there are no portals now, after taking advice I ditched them and just used physical sun and sky. Steve send me an email with your contact number on again, I lost a lot of emails over the weekend.
STRAT
11-06-2007, 08:44 PM
done :)
marshalartist
11-08-2007, 03:14 PM
Bedroom with normal size bed
http://www.marshalstudios.com/temp/BedroomR6.jpg
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