View Full Version : New Reception
choppir
10-30-2007, 10:16 AM
Hi,
This is one of the images i finished today.
It's a reception for a school.
Comments and critique welcome! :D
Cheers
Choppir
http://img340.imageshack.us/img340/2196/interior01lf5.jpg (http://imageshack.us)
marshalartist
10-30-2007, 10:20 AM
Nice work choppir, a touch of AO would make it even better, it would give more definition and stop things appearing to float
choppir
10-30-2007, 10:24 AM
i'll give it a shot. I love AO, but thought i'll use pure GI for this Image.
nice, choppir!
a little bit to clean for my taste! maybe give the red wall a little structure (noise in bump layer...?) or a dirt map?
and AO as marshalartist said.!
Best Hiro
Sputnik
10-30-2007, 05:04 PM
Nice work choppir, a touch of AO would make it even better, it would give more definition and stop things appearing to float
Hi marshalartist:
How would you use AO in vray?
Render a new native AO-pass in C4D...or apply the AO-effect as a shader to each relavant material?
Thanks!
choppir
10-31-2007, 10:14 AM
I've put some AO on the walls and made a shadowline where the ceiling is.
Also played around with a different DOF:
So this is the final image.
http://img523.imageshack.us/img523/4488/interior03bww5.jpg (http://imageshack.us)
http://img523.imageshack.us/img523/4488/interior03bww5.9e84e23dd3.jpg (http://g.imageshack.us/g.php?h=523&i=interior03bww5.jpg)
rhodesy
10-31-2007, 02:44 PM
nice image choppir the AO has helped it. Perhaps time for some post work now - adding people and some glare om the lights perhaps. There is something slightly odd with the scale i feel - the reception desk is either too low or the chairs too high but maybe that is how it's been designed. Also for me the DOF was better how it was. Did you do the AO with cinema or vray and if with vray did you get a big render time hit?
choppir
10-31-2007, 03:10 PM
Cheers mate.
I did it with Vray. Render time was mad on my slow machine, but hey...during the night i'm sleeping while it's rendering :wink:
Anyway. I still have loads to learn in Vray and loads of experience to gain. :D
speak later
choppir
MartinKay
10-31-2007, 03:26 PM
Hi, I liked the original image - more stylistic.
Martin K
stefan
11-06-2007, 05:15 PM
nice image, but it looks you use bad gi settings,
renderimes for that should not be more than 2-3hours, maximum 6 on slow machine.
cheers
stefan
choppir
11-06-2007, 06:26 PM
I reallised not to use HSV Exponential... With this image i did. Colour mapping was a bit different for what i know now.
I also did not know about IR maps you can save...Learned it today and my rendertimes decreased WEEYYYY more!!
Also found out today that because of to high render settings my P.C crash evertime...That was the problem.
Now i render small images with high settings, save the IR map and whalla, i can have a big image in less than 2 hours! :lol:
Franz78
11-06-2007, 09:52 PM
hi choppir,
for me is a good start, but for me there are some strange things in ligth and settings.
Can you post your scene?
Best
Franz
sadece
11-07-2007, 09:29 AM
would somebody tell me what AO is? :roll:
http://www.shademaster.nl/peter/ao-tutorial.htm
Ambient Occlusion (i.e. the blocking of ambient light by neighboring surfaces) is a new method with which realistic shadows can be quickly rendered in Advanced Render. The lighting of neighboring surfaces will be occluded – the closer the surface, the greater the degree of occlusion.
Until now, a realistic simulation of this natural phenomenon was only possible with the use of Global Illumination. A major disadvantage of GI, though, was the long time it often took to render. Although GI still has numerous advantages, a near realistic casting of shadows is often sufficient.
Ambient Occlusion can be created in one of two ways in MAXON CINEMA 4D: Either as a shader for the entire scene (or individual objects) that is calculated during rendering, or as a "baked" texture. In both cases, render times are noticeably shorter than with GI, with comparable shadow quality.
Ambient Occlusion can also be used to "hide" objects. Your scene looks a little too clean? Well, the Ambient Occlusion shader offers several settings that let you add "dirt" to your objects' seams and edges.
(c) Maxon
sadece
11-07-2007, 10:01 AM
thanks for the information.
it seems that for Vray better render AO and Vray image alone and then compose in Photoshop.
http://forum.vrayforc4d.com/viewtopic.php?p=6390#6390
choppir
11-07-2007, 10:20 AM
Franz,
I've changed all the settings completely so that scene was done on my old settings... After I found out about usin Exponential, my setting changed all drasticly...
(And also the saving of IR maps...) :wink:
Choppir
Are you fixed with that camera position? as I do not think it is producing the best image...
the composition is off a bit, the arcs on the floor running into the chair arm are stopping the eye move round the image, again the grey boards that are being pointed to by the reception area.
Think about the focus of your image and try and move the eye through the composition....
I think als try not to overdo the DOF it makes things look or appear to be at a very small scale...
With the sun coming in from the right that should be the main light the lights looking down in the reception area should be secondary and not as bright as the sun, try to create a bit of drama with the shadows coming in and pick out areas of spots with the down lights....
Regards
Lee
choppir
11-08-2007, 01:12 PM
wow, never thought of that! :D
Thanks leed! Will play with it more to get a better result.
I appreciate the advice! :D
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