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View Full Version : Chaosgroup release Phoenix- fluid smoke gas simulator


stefan
08-18-2010, 12:25 PM
see yourself this amazing thing, i tested in beta phase and it is a crazy piece of software;-)

links and info here in my blog section:
http://www.forum.vrayforc4d.com/showthread.php?t=7581

cheers
Stefan

Behrendt
08-18-2010, 12:51 PM
Any chance that this will come for C4D sometimes?:blush:

miohn129
08-18-2010, 01:45 PM
please! The multipass update first!

mike

stefan
08-18-2010, 04:34 PM
you think this would be really wished for c4d ?
;-)
cheers
stefan

p.s.s. very next is 1.2.5, after that next is 1.3 with new mp. if phoenix is wanted its up to chaosgroup to allow us to port it to c4d(lets see;-).

artdude12
08-18-2010, 05:12 PM
And please DR first before all this other cool stuff and yes mp update too.

stefan
08-18-2010, 05:18 PM
pheonix is not directly connected to vray. so it takes nothing away from it.
vray is beeing worked on fully, dont worry...

cheers
stefan

p.s from vray side our main priorities are fix in that order:
new MP & compositing features(vray fade sphere,etc),
new vrayscene(vrscene) fully native optional workflow with all vray shaders and new MB,
DR & RT,
vray 2.0 features

Behrendt
08-18-2010, 05:38 PM
you think this would be really wished for c4d ?
;-)
cheers
stefan

Hell yeah, of course! At least I would love to have it.:whistle3:

3dkobi
08-18-2010, 06:20 PM
pheonix looks great and would love to have it too...very much...
only question - will it be a part of vray free update or will it cost and how much...

Peace,
Kobi

liger
08-18-2010, 06:42 PM
you think this would be really wished for c4d ?
cheers
stefan

absolutely! i would love to see it in c4d

prayas
08-19-2010, 09:15 AM
Well Phoenix FD looks impressive. The presentation was very cool and it's blazing fast.
I think though we don't need another FD solution for c4d as the ones being developed
are quite cool on it's own. Now we only need them to work with Vray. I know that with
compositing a lot can be done already but having on in vray directly would be a
great addition.

P..:

stefan
08-19-2010, 09:42 AM
it is up to them to make this compatible. samir will make his fluid simulation compatibel he already said.

cheers
stefan

Behrendt
08-19-2010, 10:13 AM
Well Phoenix FD looks impressive. The presentation was very cool and it's blazing fast.
I think though we don't need another FD solution for c4d as the ones being developed
are quite cool on it's own. Now we only need them to work with Vray. I know that with
compositing a lot can be done already but having on in vray directly would be a
great addition.

P..:

That would be my point. The seamless integration into the pipeline (of course only if you use Vray) would be so helpful.

Ernest Burden
08-22-2010, 05:16 PM
...we don't need another FD solution for c4d as the ones being developed
are quite cool on it's own...

When Vlado began doing vRay, you could say there were already enough render engines. He went ahead and wrote a better one.

I saw a demo clip the other day of a great FD engine, something with a lot of rabbits in the video. I thought to suggest Maxon use it, but they work in their own mysterious ways, rarely do what is suggested yet still manage to produce great products.

stefan
08-23-2010, 08:48 AM
the Phoenix engine is definitely one of the best out there, the things i have seen in it are amazing, and of course even though ti works in any engine, it is specially tailored for vray use.
the questions will be if there is enough interest in c4d market, to make such a project reality, also if maxon does something similar we wont do a second engine, etc.

we will see & check that...
its true there are some good ones here already

cheers
Stefan

pixel8
08-23-2010, 09:00 AM
I would buy that plugin emidietly, If it was ported to c4d and vray, and have the same introducion-price. :P

//Micke

prayas
08-23-2010, 12:49 PM
When Vlado began doing vRay, you could say there were already enough render engines. He went ahead and wrote a better one.

I saw a demo clip the other day of a great FD engine, something with a lot of rabbits in the video. I thought to suggest Maxon use it, but they work in their own mysterious ways, rarely do what is suggested yet still manage to produce great products.

Got a point there.

P..:

Cian
04-14-2011, 04:19 PM
Just wanted to bump this tread.
I would buy this in a heart beat.
The existing plugins for Cinema look great but it's the water in Phoenix that does it for me.
Much more realistic than the others. Except for Realflow of course.

Cian.

Katachi
04-14-2011, 09:59 PM
Just wanted to bump this tread.
I would buy this in a heart beat.
The existing plugins for Cinema look great but it's the water in Phoenix that does it for me.
Much more realistic than the others. Except for Realflow of course.

Cian.

Could you show me a water example that is not possible in Effex too? Would be curious to know.

Except for the levelset, I doubt it is any more advanced than Effex or can do anything Effex can't. In fact I doubt it can do what DPIT Effex can do especially when it comes down the highly viscous liquids. Effex has even advantages over Realflow in that area.

Cian
04-15-2011, 12:01 PM
Phoenix FD
http://www.youtube.com/watch?v=8ksIes3Wp0c

DPIT Effex
http://www.youtube.com/watch?v=jHXyOyiB7fI

I'm not saying DPIT is bad. It looks great.
I just think Phoenix looks that little bit more realistic IMO.

Cian.

Katachi
04-15-2011, 01:21 PM
Well, not sure how to compare two completely differently purposed scenes, the one from effex shows the transition of highly viscous bunny models to inviscid water (can phoenix do this?) and the phoenix one shows a simple wave container which is easily done. It can even be done in Blender, so I still don't see the point of being more realistic.

Check out these examples:
http://www.youtube.com/watch?v=rYQRVHGcGyQ
http://www.youtube.com/watch?v=o_Vm1HQtOto (This trailer was even using beta movies only but it shows the highly visous liquids very well)
http://www.dpit2.de/temp/river3.mov (preview resolution only but as we are talking realistic motion it is a nice example)

I know you are not saying Effex is bad, but you are saying Phoenix is more realistic. If you do so, you probably have a reason to say so which is fine, but then please show some movies supporting your statement.
Or if you have nothing at hand maybe give a bit more detail how you define "more realistic".

Don't get me wrong. Phoenix is a very nice simulator and I like the OGL preview very well and the levelset approach has the advantage of being smooth, but saying that it is better than Effex, well you better know what you are talking about in that case. ;)

stefan
04-15-2011, 01:36 PM
well phoenix is also an amazing pice and can do all that is available in reality. but it isnt available at c4d and also not in near or medium future, and it is not very easy to use. DPIT is from what i have seen also very powerfull and also MUCH easier to handle.

in vray it also renders all physically based due to vray phyiscal volume calculation, so you wont be wrong with it. i think with dpit yucan do also almost allm and if you take the dpit bundle you have also plants and grass with dynamics in it as additions, so quite a good deal i would say.

cheers
Stefan