PDA

View Full Version : clone shader doesn't work ....


3dkobi
08-26-2010, 07:59 PM
Hi,

Here's a scene I'm working on, I have 3 different kind of trees, and I'm trying to use the clone shader, but as you can see, the color of the leaves doesn't change.

what am I doing wrong ?

Peace,
Kobi

3dkobi
08-28-2010, 09:24 AM
Anyone ?

rhodesy
08-28-2010, 11:34 AM
Did you use surface spread to place the trees - I think it only works when you use it with surface spread clones but i could be wrong.

3dkobi
08-28-2010, 12:46 PM
Actually no, because as you can see the trees have to be in specific places...

I hope you're wrong....

Peace,
Kobi

c4d-Jack
08-30-2010, 10:54 AM
He's not wrong. The shader evaluates data generated by the SurfaceSPREAD object. Therefore, it won't do anything if the objects/clones were not created with SurfaceSPREAD and therefore do not contain any of that data ;-)

A workaround would be to create the clones with SurfaceSPREAD and then convert the SurfaceSPREAD object with "c". You can then freely move the generated clones. And the clones still contain the data generated by the SurfaceSPREAD object.

Cheers,
Jack

3dkobi
08-30-2010, 11:00 AM
Thanks Jack, this workaround sounds a great option :)

Peace,
Kobi