View Full Version : Brno residental area
Mayan
11-10-2007, 02:06 PM
My new project. I only participated in design but I created viz. completely.
http://img6.pictiger.com/b64/13032973.jpg
http://img6.pictiger.com/5ed/13033036.jpg
nycL45
11-10-2007, 02:29 PM
Hey Mayan, you are a busy guy.
Both pics have a lot of detailing which makes the scenes rich and realistic. I have only one suggestion to add to the realism: add joints to your horizontal slats (maybe pic 1 & more so pic 2) and the beige wall and gray horizontal screen slats (pic2).
Your trees, bushes and grass (noise/displacement?) materials really look great. What are you using? Also, the woman at right is well integrated into the scene – better than most. What did you use there?
How much of the modeling and rendering did you do and how long did it take? With the amount of growies, was the point of these pics to publicize that the project would be environmentally sensitive?
Finally, WOW! Very, very nice.
STRAT
11-10-2007, 02:41 PM
some of your vb bushes need the alpha channel looking at
Mayan
11-10-2007, 03:06 PM
Hi Nyc, thank you for your comments!!
I think that there should be much more details like joints etc. but there wasnt no more time and I needed this model for both distant and close shots. Modelling took about two weeks in Archline.XP (CAD program) and two more weeks in Cinema for materials, lighting and tuning. It is one of most important projects so I had time. The more it will have "village" and "green" impress, it is better.
Grass is based on old material from Aurety, it is based on great texture with lowered gamma and saturation and some shaders and right measure. No displ.
Ivy is from Ivy generator, plants are Xfrog and VB. People are AXYZ (adjusted mats) and hypernurbs.
choppir
11-10-2007, 03:37 PM
very nice! i like your plants. what program do u you use for plants?
I think if you put some displacement on the grass it will look much more real.
Mayan
11-10-2007, 08:17 PM
Hi Choppir, I used VB trees and bushes and Xfrog plants mainly. Ivy is from Ivy generator. "Dracena" (in Czech language) is from www.3dsoftware.cz. Grass is filtered Aurety's texture with some bump from him also. I was never able to create better grass (shader or texture based), only with Hair or displacement but I try to avoid them. But displ. would be better for close-ups I know. I was never able to do perfect photoresalistic exterior shots because there have to be so many details mostly in large area.
Strat, can you be more specific about wrong alpha channel, please? I would improve it for next project.
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