View Full Version : Ground Vegetation
Currently I work on some ground vegetation!
Sadly not for free but I will see for good quallity and ready for an good workflow.
Anyone interested for that?
cheers,
exor
here a little preview:
high quality...very realistic...i want! :D
visualcore
05-18-2011, 06:22 AM
very nice! Want them too...;)
High Quality stuff is always welcome! I'm interested too! Looks good!
jeremy coombs
05-18-2011, 07:44 AM
yes - looks good!
Jeremy.
STRAT
05-18-2011, 08:55 AM
very awesome! (but not for me :P )
Garban
05-18-2011, 09:05 AM
Really great and very realistic.
Its possible but no sure
Congrats!
colibert
05-18-2011, 09:42 AM
Yes from me!
Rich_Art
05-18-2011, 10:12 AM
looks great but I won't buy it..... (I'm just an hobbyist)
Peace,
Rich_Art. :good:
Datenland
05-18-2011, 04:34 PM
Looks great and I would buy it...
bentreality
05-18-2011, 08:07 PM
yeah upload them somewhere... and post here
(turbosquid, etc)
... or show all elements & prices, and give yr contact :)
Vision4Next
05-19-2011, 09:23 AM
Looks great, depends on pricing
theXbucket
05-20-2011, 01:17 PM
would buy it too. look good!
greetz
jens
JorgeArango
05-20-2011, 02:33 PM
Would buy depending on price. Would be great if you deliver also as proxy like HQ Plants.
Would buy depending on price. Would be great if you deliver also as proxy like HQ Plants.
Yes is in work, with the proxy workflow ;-)
It is nearly ready, some finetuning now.
here a preview of the plants and a testrender as proxys with surfacespread.
feedback would be nice.
cheers exor
So you used alpha. Great work exor.
So you used alpha
yes. not good? What do you use on your hq grass ? :)
thanks! Yours too !!
Datenland
05-25-2011, 12:29 AM
I sometimes run into problems when the camera has to look through lots of alpha maps. Didn't really double-check, might be easily solvable with the Max Transparency Settings?
I was really wondering why Tong used geometry on his plants.
Very good work!
well the main reason it`s easier to handle, some models can`t be created using alpha map for some major parts
also some render engines experience difficulties with alpha mapped objects that overlap each other in render.
http://img713.imageshack.us/img713/8915/26719540.jpg
for example this is pure geometry and textures used only for "paint" it, not make form of it.
ps: sorry exor, if you don`t want to link to be here, tell me i will delete it.
well the main reason it`s easier to handle, some models can`t be created using alpha map for some major parts
also some render engines experience difficulties with alpha mapped objects that overlap each other in render.
http://img713.imageshack.us/img713/8915/26719540.jpg
for example this is pure geometry and textures used only for "paint" it, not make form of it.
ps: sorry exor, if you don`t want to link to be here, tell me i will delete it.
no problem, looks good!
and with direct light (full HD):
...currently I work on finetuning :) and a better previewscene ;).
no need to feel down, using good alpha gives the AA advantage and the more realistic soft look.
okay,good. some more critiqs, feedback or wishes? :)
Datenland
05-26-2011, 10:24 AM
Yes, moar!:gamer1:
... a preview scene without CA ;)
... a preview scene without CA ;)
ok ok ok, no prob :)
stefan
05-26-2011, 05:21 PM
Wow thats realy cool looking grass:)
machmirdenlukas
05-26-2011, 10:43 PM
the most impressing dandelions in 3d (with aslpha?) i`ve seen ever!
looking forward to release!
cheerz rob
the most impressing dandelions in 3d (with aslpha?) i`ve seen ever!
looking forward to release!
cheerz rob
Thank you! Yes the "Seed" of ther are alphas ;-).
lineweight
05-27-2011, 10:21 PM
For those of us in the desert, we need better desert plants!!!! I'm happy to contribute with hq photos for reference (desert grasses, cacti).
lineweight send me to gantonr@gmail.com, really good idea, some 50-60 models pack can be done for sure.
thank you Mike.
Where are the 46 people they would want the plants? :-)
Write me an mail. Thank you!
http://exorbit-art.de/2011/05/real-ground-plants-v1-vrayforc4d/
Well i guess price a little bit to high, if you divide
you will get 2.5 euro per model.
artdude12
06-03-2011, 02:47 PM
I purchased the plants and thought the quality was very good.
The scale of the originals seemed a bit strange. For instance, the Dandelion came in at
22.5 meters high. Seems kinda big to me ;)
BTW I was not one of the 43 that said they were going to purchase.
I am very greatful to anyone that is willing to take the time to create high quality assets, materials & training (we really need more training vids and/or a cohesive collection of "Tips & Tricks", Hi Tong)
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One more thought exor.
You might consider making and including a version of the plants that also work with AR.
That would create added value & expand your user base.
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